The Games Industry Needs To Stop Being Jealous Of Movies

Well here’s a topic I think nearly everybody’s shaken a stick at. But it’s a topic that seems evergreen, so sometimes you just have to add to the pile.

But before we move on to our showcase, let’s have Timothee Chalamee and Margot Robbie take the floor to talk about this next game! Later on, we’ll have Dolly Parton and Arnold Schwarzenegger discuss this cute open-world quadruple-A instant masterpiece with zero percent gameplay; guaranteed!

This little song and dance has been going on for over a decade, both parts of the song and dance honestly. The less subtle dig being this sad fear you see at modern games showcases, where they simply must bring up some celeb who doesn’t give a frog about games, stand there like a deer in headlights, and try and remember what their handler told them to say. Else the whole affair goes to shambles! “But Wyatt, Timothee Chalamee used to mod Xbox 360 controllers!” Whoa, that definitely means he should be on stage instead of an actor who was actually in one of the games getting an award.

If anything though, saying that gaming showcases have no positives to gain by mimicking the Oscars is a separate discussion. Believe it or not, my second dig at the industry’s trends is the meat of this entry.

I am tired of games relying on just their cut scenes to prove they’re good. It’s not 2004 anymore, I’m not that same preteen with no money watching long plays online for my only experience with a game I heard about. I’ve matured, and my pockets even sometimes have money in them! I see video games as video GAMES now, that video part sure is nice and all but I need me some game to continue being interested. And I ain’t alone here you know, the industry even secretly agrees considering how much it’s also still chasing Fortnite, a game that doesn’t come across like a movie you pretend to play. (Although the movie industry may be jealous of Fortnight given the premiere of feature films on the platform).

I’m missing my own points, I think, I’m just a little too mad this is still going on to think straight. Let’s stick to my points by just focusing on one game, a game that currently isn’t out: Indiana Jones and the Great Circle.

It’s amazing how much they’ve perfectly captured the feeling of an Indiana Jones movie, and I say this as someone who thinks Last Crusade suffers from feeling like watered-down Raiders, completely forgetting it’s a love letter to film serials in the process, so it takes a lot to impress me with this franchise.

And as for the gameplay; by this point dawg I’m not even sure it exists. That bit where Indy chucks a sledgehammer right at an enemy’s heart got my attention, but frog me there’s so little else. I want to be fair to Machine Games in that I’ve heard so many other people state they know it will be fun because of how great the Wolfenstein games are, and I still haven’t gotten around to those, so perhaps I’d be less worried if I was familiar with the game feel Machine Games has. However, it’s a weak argument that I shouldn’t be worried about the gameplay of Great Circle just because Wolfenstein was good. I still say I should have seen a deeper gameplay dive by this point, when all we’ve gotten so far is corporate slideshows that briefly discuss different puzzle elements.

They use the word gameplay in the title but it’s a collection of animations. I want a pure gameplay trailer, and the longer I don’t get one, the more I’m genuinely concerned that The Great Circle will be style over substance.

And yes, I do think this came from jealousy. Jealousy of the film industry. See, way back when the PlayStation 3 was still struggling, Naughty Dog did the unthinkable and created Uncharted. Ultimately not much more than a love letter to, well funny enough, Indiana Jones and the film serials that inspired it. Uncharted had pretty simple combat and overall gameplay, nothing terrible mind you, just more serviceable than anything else, but also put a big emphasis on capturing the swooping cameras and lighting of blockbuster films. It set the gaming world on fire.

Which is fine in and of itself. There’s a video inside of me that wants to discuss why Uncharted doesn’t strike me with remotely the same fervor it did everyone else, but I certainly don’t hate Uncharted for existing, nor do I blame it for what happened next.

More games started copying those camera angle choices and jumped into having bigger and better cutscenes. We also have both Uncharted 2 and Red Dead Redemption 1 to point to the moments when gaming suddenly had story writing most people considered good. There were good stories before those two, but the common opinion was that no games had real storytelling, with RDR and Uncharted 2 being the first to truly challenge that notion.

Red Dead Redemption I do hold the same fervor as everyone else did, but that doesn’t mean I love how many games these days now shoot for story over gameplay. RDR at least balanced gameplay and writing to be equally important, something its own prequel doesn’t even try (I love RDR 2 but there’s little defending many aspects of the gameplay as those are very much style over substance).

I’m sure some of you are hoping I trash The Last Of Us next, but hey, since I didn’t gell with Uncharted I never gave LOU a playthrough, so I don’t have opinions on how it treats story over gameplay. I can say I remember people loving the gameplay and especially the multiplayer of the original, and never hear anyone talk about the sequel’s gameplay unless it’s in a trailer for one of their endless remasters.

If we want to use hard evidence all of this stems from a jealousy of films, instead of just innovating the existing styles; we have no evidence harder than the fact cutscenes are now called cinematics. When and how did we let that change happen? Cinematics, pffp, yeah because when I play Conker I wish I was in a cinema. The Great Mighty Poo needs to be experienced in 4K UHD surround sound while my shoes are stuck to the floor from a cola stain older than I am. Wouldn’t be immersed without it.

The sad thing is this scenario has already started to happen. When the HBO Last Of Us came out (side note; it may have been for the already-forgotten Uncharted movie), Sony got famous YouTubers to go to A CINEMA to not just watch the first episode but ALSO USED THE SPACE TO PLAY UNCHARTED! I’m sorry, but you didn’t convince me Uncharted is a masterpiece, you accidentally claimed your game is just a movie.

Every medium has its own strengths and weaknesses, and while there is overlap, that doesn’t mean you can copy one-to-one. Hell, I’m the kind of person who for years has been saying a great game is a closer experience to the immersion and personal-attachment that a good book can give you. Visuals be damned! That doesn’t mean I want games to be just like books, not even Visual Novels, because even those should focus on the gameplay aspect that only video games provide.

It’s why LEGO games can be still charming with only minor changes to their formula every few entries. People like to rag on Pokemon when the stories are mid, but the original game has the midest story of the bunch and still remains the best seller, almost as if the selling point is how good it feels to catch the monsters.

Stories don’t make games. Graphics do not guarantee a game. There’s been some good cash by chasing movies, but rose-colored glasses tend to fade. I’m sure Uncharted, Last of Us, Horizon, new God of War, Red Dead 2, et all., will continue having lifelong fans who adore their stories. But, those exact fans also love the gameplay loops. People keep saying a games crash is coming, and frankly, it’s not. Not to the extent people seem to think anyway. But we are very likely on the cusp of a massive industry shift. And if there’s anything worth losing in this shift, it’s big-budget games sniffing the asses of blockbuster movies.

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Featured Image Credits: Microsoft, Machine Games, Sony Interactive, Naughty Dog, The Game Awards