I Am Already Not Excited For The Next Console Cycle

It has been four years since the release of the PlayStation 5 and the Xbox Series. I’ve been console gaming since my early youth, starting with the original PlayStation. By the time of the PlayStation 2, I had learned to expect consoles to iterate and evolve, and that the next horizon would happen sometime later on.

However, I wouldn’t ever think about the following console. I loved my PlayStation 3 and knew a PlayStation 4 would follow, but it was never more than a reality I did not think about.

Yet, during this console cycle, at only four short years in, I am noticing and thinking of the next cycle. And I am constantly dreading the reality.

I suppose it was Astro Bot that helped my eyes crack open. Celebrating everything Sony has accomplished through the PlayStation brand (with the noticeable exception of Square Enix properties) truly reminded me how much these cycles have given us. I enjoyed Astro Bot, although admittedly not to the GOTY sentiment I see from other fans and publications, but remembering the previous PlayStations' lives did show me how much the PlayStation 5 has not had much of a life after all.

There has been a focus on remastering classics from the PlayStation 3, and pointless remasters of PlayStation 4 games which occasionally are barely five years old. The live-service games came and went, leaving no lasting impressions or sometimes even a first impression, such as Foamstars of the disastrous launch of Concord.

To shift gears and discuss Microsoft and the Xbox Series of consoles, we are still waiting on the promised games such as the Perfect Dark reboot and the next chapter for Halo. The rut has yet to end, and the console has become little else but a “Game Pass machine”.

I was content with the PlayStation 1, PlayStation 2, PlayStation 3, Xbox One, and every Nintendo handheld I’ve ever owned. While I did know to expect a horizon, I was still able to love living in the moment. I can’t do that with the PlayStation 5 or the Xbox Series, as even though I do find them stronger versions of their previous console interactions, that is all they feel like. I turn on my PS5 or my Series X and feel like I’m still playing my PS4 or Xbox One but with better user interfaces.

There have been console exclusives I’ve loved, as I heavily enjoyed Marvel’s Spider-Man 2. But when it comes to console exclusives I truly only think of the ones from Nintendo as of late. And with their next console already teased, I actually do see myself excited as long as it’s little more than a more impressive Nintendo Switch.

Which is a funny contrast, and there is instead a growing fear from me for both Sony and Microsoft in how their consoles don’t feel like anything but an upgrade. Xbox’s limbo for the past decade has made things feel like they are moving sideways instead of forward, their momentum is completely stagnant. I can’t be excited anymore as I stopped expecting a comeback, and I even stopped subbing to Gamepass. I’d rather just play my back catalog instead of pretending I’m hyped.

For PlayStation, it’s the growing discomfort in their comfort zone. I may enjoy Spider-Man 2 more than Astro Bot, but the refreshing genre contrast of Astro Bot is still what I would prefer to see more of. PlayStation has enough third-person sandbox story games, as good as they may be. I feel this is a major reason for the disgust I and many others had for the announcement of the PlayStation 5 Pro. When all the games look the same anyway, due to playing the same anyway, what’s the selling point that they will now be a few pixels sharper? Variety is a better spice than 8K and 120 FPS.

I can think hard about the Nintendo Switch, but I lose my train of thought with the PlayStation 5 and Xbox Series X. They lack the identity that the Switch so easily earned, and after four years on the market with no drop in price, it’s hard not to worry.

Realistically, both companies have plenty of time to learn, but it’s more than fair to say I’ve waited long enough. If this console cycle feels stagnant and samey, it worries me this is a rut too hard to move out of.

I trust Nintendo to innovate even if the next console is little more than Nintendo Switch 2. I don’t currently trust the PlayStation 6 to be anything but a PlayStation 5 Pro. I worry that Xbox doesn’t even try to do anything besides revamp the Series until it sells or they give up.

There are great games right now, and plenty of places to play them. But I worry the next console cycle will feel like nothing. Not even an upgrade. Only time will tell.

What Was Special About Rare

I’ve been tackling my backlog this year, harder than usual. I planned it out back in January, but it’s been May and June when I really started crossing off game after game. The biggest reason for this is that I suddenly felt like going back to Rare Replay.

Jetpac Refueled is surprisingly pretty fun for how limited and arcadey it feels. Perfect Dark is incredibly fun to skate around blasting the enemies away, and honestly, I feel it’s disappointing sequel PD Zero is more mediocre than outright bad. I was stuck in Grabbed by the Ghoulies many years ago but somehow I picked it up again this year and managed to beat not just that level I was stuck on, but made it to the end that same night. A bit of an odd game but a gem that needed better sales. Kameo turned out to be fairly average, but still a fun enough game with interesting gameplay concepts.

I still need to jump back into Blast Corps, and Jet Force Gemini, but I somehow found time to play the ancient games like Gunfright and Jetpac original.

And okay, you likely just care what I think of Banjo-Kazooie. The original was beaten by me a long time ago and it’s pretty much Rare’s most competently made game. Not my personal favorite, but the one I think has the least issues. Can’t say the same for either sequel, but don’t get me wrong, I’m actually in the camp that finds Nuts & Bolts to be pretty good! The vehicles are fun and the open choice in how to win the puzzles is a great change-up to the formula even if hardly anything else feels like classic Banjo.

Of course, Tooie is also classic Banjo, and I’m sorry but I did not have a good time with it. I think every idea offered is a nice addition and I think the story and jokes are a step above the first game, but the ideas don’t gel with each other and instead just drag the gameplay down by a lot. It probably has Rare’s best final boss but honestly, that’s not saying as much as you might think.

Rare, or Rareware, (or Ultimate Play The Game if you wanna get really retro), really are one of my favorite developers for the classic games scene. Sure Insomniac offered great gems but Rare I did not grow up with and yet still find charm when I play their back catalog.

So if I could explain Rare games in just a few words, what are the phrases that come to mind?

Well for starters: Unfair difficulty!

Credits: Microsoft, Rare, Bandai Namco, Fromsoftware

Heed my advice on this, when you play any of Rare’s older games, either play a game where you have infinite lives by default, or open the options menu to give yourself infinite lives. And even then, good fucking luck my guy. I cannot for the life of me beat Snake, Rattle, and Roll. The bullshit final boss, (who’s just a hopping severed foot by the by, which is also a standard enemy type so hello there blatant recycling), is programmed to instantly fully heal back all health after a set time of not taking damage. That time frame seems to be a second or so. Rare Replay lets you rewind time and I still somehow magically miss or go just too slow and the damn foot goes back to full health. It’s asinine even for the NES, the kind of thing I’m positive a play tester told them was bad and got promptly ignored. If you can beat this thing without the cheat codes, I think you’re made of crack.

Don’t know how I would have beaten Gunfright if not for the rewind feature, either. You have to win twenty duels with AI that just moves around randomly and shoots whenever. And yes, it’s random, because when I would rewind they’d move to entirely different patterns than the last time. You just have to guess better than a fortune teller if you want to beat it “correctly”.

Banjo-Kazooie is a pleasant breeze, part of the reason I consider it Rare’s best-made game. I won’t ride on Tooie’s harsh difficulty too much as I already said I don’t like it, so let’s continue with pointlessly hard Rare games I do like.

Well, Nuts & Bolts does sometimes break its own rules and expect you to roll with it, such as how I only earned three Jiggies in Terrarium of Terror because I’d just had enough of that level’s BS. Ghoulies like I already said I was stuck on, but frankly that game’s just hard because there are a lot of rules you can suddenly have to obey, and the camera controls take a bit to get used to, not to say it’s the worst camera Rare ever made.

Allow me to share with you my favorite Rare games. I’d place Banjo-Kazooie in third place really, and Viva Pinata is such a blast (even with its problems) that I have to give it the silver medal. And maybe you’ve guessed it, but my all-time fav is Conker. And while it is in my personal top ten games, boy do I have a hard time recommending it to people because it’s also one of the hardest games I’ve ever beaten.

If you’ve never played Conker, but have heard of it, I’m sure there’s one of two thoughts going through your head. Either: “How is the funny squirrel game hard?” or “How is the allegedly funny squirrel game hard?” Conker’s humor has aged poorly for some, but not everyone. Same for its story, I have seen people criticize how slapdash and random the plot points are but I think that works as a parody of 3D platformers since, well, that’s also how it works in those games. You just jump from one completely different area to the next, the only reason this time it’s a joke is because Conker’s just a sociopath alcoholic trying to get home.

But fuck me the difficulty needed to calm the hell down. The zombies are practically impossible, the war sections demand perfect platforming despite the controls being honestly not perfect themselves, I remember my high school theatre teacher had played the game too and complained about the electric eel but frankly, somehow I had no issue there.

As for my worst moments: I died countless times to the spinning underwater saw blades. Ugh, and the final boss, Jesus, if you ever want to send me into a spiral just put on the most monotone British accent you can muster and go “Throw out the alien, and shut the bloody door.”

And on top of that, Conker has another boss who may be the hardest in all of gaming: Its own camera. I hear a lot about FromSoftware setting the scale for hard games, but not a single person calls the camera controls hard in those games, so there is unironically a good chance Conker is harder thanks to the game actively fighting back at plenty of times. There is nothing harder than a tough fight where you’re looking the entirely wrong way and can't do much of a thing about it.

I still love the game, and I still want to play it again soon despite how much it grinds my teeth into dust. All that said, I should probably give the Live & Reloaded cut a chance. Less swearing but if the camera actually works then that’s a fine trade-off.

I think if you ask most people, (well okay most YouTubers), Rare was this incredible developer who delivered fun-first gameplay styles, with wacky and well-realized characters who often stack up to what’s currently out there. The kind of games that inspired the competition generations later. Many think it’s a shame they do nothing but Sea of Thieves now, but frankly well you’re “stuck” in your best-selling game ever and raking in more money than you ever did before, that’s the kind of horrible fate I think I’d wish on myself most days.

But Rare’s insistence on difficulty is the bigger talking point, I feel. It’s Rare who thought Snake, Rattle, and Roll should have an invincible final boss. It’s Rare who felt Conker needed a bad camera. And hell, if you think I’m only guessing or being overly negative, go check out two things.

In Rare Replay, there are loads of behind-the-scenes videos, and in one of them, a developer openly states how much fun they had changing Battletoads Arcade just for the sake of making it harder and harder. Even had the gall to admit it was just to sucker more quarters out of arcade patrons.

If that’s not enough, Chris Seavor had a short-lived commentary series for Conker’s Bad Fur Day. Where he notably struggled with the gameplay, and yet found the time to state how they were forced to change the camera controls for Live & Reloaded because “players like having control over that these days”. He then stated that he preferred the stiff and unresponsive camera of the original.

That’s Rareware, everybody! One of the greatest game developers of all time, who happened to love making players pissed off way more than needed. Some of the best of the best, truly, but my popped blood vessels have their own opinion.

Image copyright belongs Rare, Nintendo, and Microsoft, most images pulled from Xbox store page.

Gamescom's 2024 Opener Felt Surprisingly Dull

Before we start this discussion, I’d like to just give a quick apology for the likelihood of spelling errors or inconsistencies this go around. I am on my own here but strive for professionalism, which means I typically reread these blog posts multiple times before I finish them, but I need to be timely today so the chance of spelling goofs is much higher than normal. I will also be speaking off the cuff for many of the game trailers, as one does, so expect an easy breezy attitude.

Gamescom happens every year, hosted by none other than Geoff Keighley, an industry man so well known that spellcheck was able to correctly identify his surname. For what it’s worth, I’ve liked Geoff for a while now. I noted back at my tenure freelancing for DualShockers that he is capable of being too commercial-focused, but, his love for video games is genuine and he can let it shine brightly.

Gamescom’s 2024 opener didn’t feel too commercial thankfully, it more so just happened to showcase games I overwhelmingly didn’t find myself caring about.

Let’s just get one thing out of the way; I’ve already stated my worries about Indiana Jones And The Great Circle, so I won’t replay that record this evening for you. We can also start with positives just for the sake of argument:

I’m excited for the Mafia series to come back, but then again, the trailer was nothing more than a teaser, and I have become far too cynical to be fully excited when that happens. I also think it’s great that Genshin Impact is coming to Xbox platforms, as while my time with Honkai Star Rail has still been short, I can tell there’s fun and quality from Hoyoverse, so allowing even more players to try their games out is welcome. It’s fun to hear about Secret Level, assuming it does live up to the hype of a full series that looks exactly like a modern video game cutscene.

There were too many games that looked technically fine but were elbow-deep into a franchise I am not familiar with and seemed very comfortable marketing off that familiarity. That is no fault of theirs, but it left me cold. I was also briefly intrigued by the above Call Of Duty, but entirely for the secret agent aspects. I found myself uninterested once it became a shootout and motorcycle chase, but I can still say I understand why fans would be pumped. It still looked more interesting to me than the last decade of the franchise, and it’s likely something I’ll play around with when I resubscribe to Game Pass, which is more than I have said about Call Of Duty in a long while.

But I’m sorry to say the event itself started off sour for me. The Borderland 4 announcement is a victim of terrible timing due to the movie being a massive critical and commercial flop, but it can also be slammed for featuring no gameplay or even as much as a character reveal!

The trailer for Goat Simulator Remastered is quite funny until the title drops. There is no reason to remaster a game that looks like crap on purpose and runs perfectly well on modern hardware. Polishing the turd would ruin the joke, and anyone who wants to play Goat Simulator can already do so. Putting it on stage for a large crowd only made it feel shallow.

What on God’s green Earth was Masters Of Albion? Directed by Fable creator and Lionhead founder Peter Molyneux, this game is an apparent return caused by an alleged yearning to come back to the console space after developing for mobile. I’m nothing short of worried that the mobile phone game market tainted Molyneux’s design, however, as Masters Of Albion reeks of mobile phone gaming down to even having a hand as a cursor to drag the objects of characters. It lacked any wit or charm to keep my interest. Molyneux has enough spite against him on the web, so I see no need to begrudge him just because of the internet’s beef, but I do wonder why this game was allowed on the show floor. Perhaps it’s secretly a masterpiece, but time will have to tell us that, as my eyes sure didn’t seem to think it is.

I’m outright confused about what there is left to talk in-depth about. As I said in the positives, many trailers felt like I was left out of the loop, and sadly that’s just as much a negative. Many new IPs and franchise staples had trailers leaving me puzzled and empty. I don’t wish to attack these games without knowing anything about them, all I would like to say is how I was left knowing nothing about them. I was just as empty from Little Nightmares 3 and I was Reanimal. As empty from the Zenless Zone Zero update trailer as I was from Marvel Rivals’s and Warhammer’s. I’d go as far as to guess these may very well all be good games, but the marketing was so underwhelming, especially as I have been intrigued by previous Little Nightmare game trailers and Zenless update trailers.

For everything E3 did wrong, it was rare to be so bored by an E3 conference, yet this year’s Gamescom has started as dull as a rusted nail. The tempo is off drastically, and I hope the following days are of more interest to those in attendance. I do if this is the case, as I could not help by notice that the oversized crowd made hardly a peep during the show. Unless they were not properly miked, they were as disinterested as I was.

The Games Industry Needs To Stop Being Jealous Of Movies

Well here’s a topic I think nearly everybody’s shaken a stick at. But it’s a topic that seems evergreen, so sometimes you just have to add to the pile.

But before we move on to our showcase, let’s have Timothee Chalamee and Margot Robbie take the floor to talk about this next game! Later on, we’ll have Dolly Parton and Arnold Schwarzenegger discuss this cute open-world quadruple-A instant masterpiece with zero percent gameplay; guaranteed!

This little song and dance has been going on for over a decade, both parts of the song and dance honestly. The less subtle dig being this sad fear you see at modern games showcases, where they simply must bring up some celeb who doesn’t give a frog about games, stand there like a deer in headlights, and try and remember what their handler told them to say. Else the whole affair goes to shambles! “But Wyatt, Timothee Chalamee used to mod Xbox 360 controllers!” Whoa, that definitely means he should be on stage instead of an actor who was actually in one of the games getting an award.

If anything though, saying that gaming showcases have no positives to gain by mimicking the Oscars is a separate discussion. Believe it or not, my second dig at the industry’s trends is the meat of this entry.

I am tired of games relying on just their cut scenes to prove they’re good. It’s not 2004 anymore, I’m not that same preteen with no money watching long plays online for my only experience with a game I heard about. I’ve matured, and my pockets even sometimes have money in them! I see video games as video GAMES now, that video part sure is nice and all but I need me some game to continue being interested. And I ain’t alone here you know, the industry even secretly agrees considering how much it’s also still chasing Fortnite, a game that doesn’t come across like a movie you pretend to play. (Although the movie industry may be jealous of Fortnight given the premiere of feature films on the platform).

I’m missing my own points, I think, I’m just a little too mad this is still going on to think straight. Let’s stick to my points by just focusing on one game, a game that currently isn’t out: Indiana Jones and the Great Circle.

It’s amazing how much they’ve perfectly captured the feeling of an Indiana Jones movie, and I say this as someone who thinks Last Crusade suffers from feeling like watered-down Raiders, completely forgetting it’s a love letter to film serials in the process, so it takes a lot to impress me with this franchise.

And as for the gameplay; by this point dawg I’m not even sure it exists. That bit where Indy chucks a sledgehammer right at an enemy’s heart got my attention, but frog me there’s so little else. I want to be fair to Machine Games in that I’ve heard so many other people state they know it will be fun because of how great the Wolfenstein games are, and I still haven’t gotten around to those, so perhaps I’d be less worried if I was familiar with the game feel Machine Games has. However, it’s a weak argument that I shouldn’t be worried about the gameplay of Great Circle just because Wolfenstein was good. I still say I should have seen a deeper gameplay dive by this point, when all we’ve gotten so far is corporate slideshows that briefly discuss different puzzle elements.

They use the word gameplay in the title but it’s a collection of animations. I want a pure gameplay trailer, and the longer I don’t get one, the more I’m genuinely concerned that The Great Circle will be style over substance.

And yes, I do think this came from jealousy. Jealousy of the film industry. See, way back when the PlayStation 3 was still struggling, Naughty Dog did the unthinkable and created Uncharted. Ultimately not much more than a love letter to, well funny enough, Indiana Jones and the film serials that inspired it. Uncharted had pretty simple combat and overall gameplay, nothing terrible mind you, just more serviceable than anything else, but also put a big emphasis on capturing the swooping cameras and lighting of blockbuster films. It set the gaming world on fire.

Which is fine in and of itself. There’s a video inside of me that wants to discuss why Uncharted doesn’t strike me with remotely the same fervor it did everyone else, but I certainly don’t hate Uncharted for existing, nor do I blame it for what happened next.

More games started copying those camera angle choices and jumped into having bigger and better cutscenes. We also have both Uncharted 2 and Red Dead Redemption 1 to point to the moments when gaming suddenly had story writing most people considered good. There were good stories before those two, but the common opinion was that no games had real storytelling, with RDR and Uncharted 2 being the first to truly challenge that notion.

Red Dead Redemption I do hold the same fervor as everyone else did, but that doesn’t mean I love how many games these days now shoot for story over gameplay. RDR at least balanced gameplay and writing to be equally important, something its own prequel doesn’t even try (I love RDR 2 but there’s little defending many aspects of the gameplay as those are very much style over substance).

I’m sure some of you are hoping I trash The Last Of Us next, but hey, since I didn’t gell with Uncharted I never gave LOU a playthrough, so I don’t have opinions on how it treats story over gameplay. I can say I remember people loving the gameplay and especially the multiplayer of the original, and never hear anyone talk about the sequel’s gameplay unless it’s in a trailer for one of their endless remasters.

If we want to use hard evidence all of this stems from a jealousy of films, instead of just innovating the existing styles; we have no evidence harder than the fact cutscenes are now called cinematics. When and how did we let that change happen? Cinematics, pffp, yeah because when I play Conker I wish I was in a cinema. The Great Mighty Poo needs to be experienced in 4K UHD surround sound while my shoes are stuck to the floor from a cola stain older than I am. Wouldn’t be immersed without it.

The sad thing is this scenario has already started to happen. When the HBO Last Of Us came out (side note; it may have been for the already-forgotten Uncharted movie), Sony got famous YouTubers to go to A CINEMA to not just watch the first episode but ALSO USED THE SPACE TO PLAY UNCHARTED! I’m sorry, but you didn’t convince me Uncharted is a masterpiece, you accidentally claimed your game is just a movie.

Every medium has its own strengths and weaknesses, and while there is overlap, that doesn’t mean you can copy one-to-one. Hell, I’m the kind of person who for years has been saying a great game is a closer experience to the immersion and personal-attachment that a good book can give you. Visuals be damned! That doesn’t mean I want games to be just like books, not even Visual Novels, because even those should focus on the gameplay aspect that only video games provide.

It’s why LEGO games can be still charming with only minor changes to their formula every few entries. People like to rag on Pokemon when the stories are mid, but the original game has the midest story of the bunch and still remains the best seller, almost as if the selling point is how good it feels to catch the monsters.

Stories don’t make games. Graphics do not guarantee a game. There’s been some good cash by chasing movies, but rose-colored glasses tend to fade. I’m sure Uncharted, Last of Us, Horizon, new God of War, Red Dead 2, et all., will continue having lifelong fans who adore their stories. But, those exact fans also love the gameplay loops. People keep saying a games crash is coming, and frankly, it’s not. Not to the extent people seem to think anyway. But we are very likely on the cusp of a massive industry shift. And if there’s anything worth losing in this shift, it’s big-budget games sniffing the asses of blockbuster movies.

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Featured Image Credits: Microsoft, Machine Games, Sony Interactive, Naughty Dog, The Game Awards