What Was Special About Rare

I’ve been tackling my backlog this year, harder than usual. I planned it out back in January, but it’s been May and June when I really started crossing off game after game. The biggest reason for this is that I suddenly felt like going back to Rare Replay.

Jetpac Refueled is surprisingly pretty fun for how limited and arcadey it feels. Perfect Dark is incredibly fun to skate around blasting the enemies away, and honestly, I feel it’s disappointing sequel PD Zero is more mediocre than outright bad. I was stuck in Grabbed by the Ghoulies many years ago but somehow I picked it up again this year and managed to beat not just that level I was stuck on, but made it to the end that same night. A bit of an odd game but a gem that needed better sales. Kameo turned out to be fairly average, but still a fun enough game with interesting gameplay concepts.

I still need to jump back into Blast Corps, and Jet Force Gemini, but I somehow found time to play the ancient games like Gunfright and Jetpac original.

And okay, you likely just care what I think of Banjo-Kazooie. The original was beaten by me a long time ago and it’s pretty much Rare’s most competently made game. Not my personal favorite, but the one I think has the least issues. Can’t say the same for either sequel, but don’t get me wrong, I’m actually in the camp that finds Nuts & Bolts to be pretty good! The vehicles are fun and the open choice in how to win the puzzles is a great change-up to the formula even if hardly anything else feels like classic Banjo.

Of course, Tooie is also classic Banjo, and I’m sorry but I did not have a good time with it. I think every idea offered is a nice addition and I think the story and jokes are a step above the first game, but the ideas don’t gel with each other and instead just drag the gameplay down by a lot. It probably has Rare’s best final boss but honestly, that’s not saying as much as you might think.

Rare, or Rareware, (or Ultimate Play The Game if you wanna get really retro), really are one of my favorite developers for the classic games scene. Sure Insomniac offered great gems but Rare I did not grow up with and yet still find charm when I play their back catalog.

So if I could explain Rare games in just a few words, what are the phrases that come to mind?

Well for starters: Unfair difficulty!

Credits: Microsoft, Rare, Bandai Namco, Fromsoftware

Heed my advice on this, when you play any of Rare’s older games, either play a game where you have infinite lives by default, or open the options menu to give yourself infinite lives. And even then, good fucking luck my guy. I cannot for the life of me beat Snake, Rattle, and Roll. The bullshit final boss, (who’s just a hopping severed foot by the by, which is also a standard enemy type so hello there blatant recycling), is programmed to instantly fully heal back all health after a set time of not taking damage. That time frame seems to be a second or so. Rare Replay lets you rewind time and I still somehow magically miss or go just too slow and the damn foot goes back to full health. It’s asinine even for the NES, the kind of thing I’m positive a play tester told them was bad and got promptly ignored. If you can beat this thing without the cheat codes, I think you’re made of crack.

Don’t know how I would have beaten Gunfright if not for the rewind feature, either. You have to win twenty duels with AI that just moves around randomly and shoots whenever. And yes, it’s random, because when I would rewind they’d move to entirely different patterns than the last time. You just have to guess better than a fortune teller if you want to beat it “correctly”.

Banjo-Kazooie is a pleasant breeze, part of the reason I consider it Rare’s best-made game. I won’t ride on Tooie’s harsh difficulty too much as I already said I don’t like it, so let’s continue with pointlessly hard Rare games I do like.

Well, Nuts & Bolts does sometimes break its own rules and expect you to roll with it, such as how I only earned three Jiggies in Terrarium of Terror because I’d just had enough of that level’s BS. Ghoulies like I already said I was stuck on, but frankly that game’s just hard because there are a lot of rules you can suddenly have to obey, and the camera controls take a bit to get used to, not to say it’s the worst camera Rare ever made.

Allow me to share with you my favorite Rare games. I’d place Banjo-Kazooie in third place really, and Viva Pinata is such a blast (even with its problems) that I have to give it the silver medal. And maybe you’ve guessed it, but my all-time fav is Conker. And while it is in my personal top ten games, boy do I have a hard time recommending it to people because it’s also one of the hardest games I’ve ever beaten.

If you’ve never played Conker, but have heard of it, I’m sure there’s one of two thoughts going through your head. Either: “How is the funny squirrel game hard?” or “How is the allegedly funny squirrel game hard?” Conker’s humor has aged poorly for some, but not everyone. Same for its story, I have seen people criticize how slapdash and random the plot points are but I think that works as a parody of 3D platformers since, well, that’s also how it works in those games. You just jump from one completely different area to the next, the only reason this time it’s a joke is because Conker’s just a sociopath alcoholic trying to get home.

But fuck me the difficulty needed to calm the hell down. The zombies are practically impossible, the war sections demand perfect platforming despite the controls being honestly not perfect themselves, I remember my high school theatre teacher had played the game too and complained about the electric eel but frankly, somehow I had no issue there.

As for my worst moments: I died countless times to the spinning underwater saw blades. Ugh, and the final boss, Jesus, if you ever want to send me into a spiral just put on the most monotone British accent you can muster and go “Throw out the alien, and shut the bloody door.”

And on top of that, Conker has another boss who may be the hardest in all of gaming: Its own camera. I hear a lot about FromSoftware setting the scale for hard games, but not a single person calls the camera controls hard in those games, so there is unironically a good chance Conker is harder thanks to the game actively fighting back at plenty of times. There is nothing harder than a tough fight where you’re looking the entirely wrong way and can't do much of a thing about it.

I still love the game, and I still want to play it again soon despite how much it grinds my teeth into dust. All that said, I should probably give the Live & Reloaded cut a chance. Less swearing but if the camera actually works then that’s a fine trade-off.

I think if you ask most people, (well okay most YouTubers), Rare was this incredible developer who delivered fun-first gameplay styles, with wacky and well-realized characters who often stack up to what’s currently out there. The kind of games that inspired the competition generations later. Many think it’s a shame they do nothing but Sea of Thieves now, but frankly well you’re “stuck” in your best-selling game ever and raking in more money than you ever did before, that’s the kind of horrible fate I think I’d wish on myself most days.

But Rare’s insistence on difficulty is the bigger talking point, I feel. It’s Rare who thought Snake, Rattle, and Roll should have an invincible final boss. It’s Rare who felt Conker needed a bad camera. And hell, if you think I’m only guessing or being overly negative, go check out two things.

In Rare Replay, there are loads of behind-the-scenes videos, and in one of them, a developer openly states how much fun they had changing Battletoads Arcade just for the sake of making it harder and harder. Even had the gall to admit it was just to sucker more quarters out of arcade patrons.

If that’s not enough, Chris Seavor had a short-lived commentary series for Conker’s Bad Fur Day. Where he notably struggled with the gameplay, and yet found the time to state how they were forced to change the camera controls for Live & Reloaded because “players like having control over that these days”. He then stated that he preferred the stiff and unresponsive camera of the original.

That’s Rareware, everybody! One of the greatest game developers of all time, who happened to love making players pissed off way more than needed. Some of the best of the best, truly, but my popped blood vessels have their own opinion.

Image copyright belongs Rare, Nintendo, and Microsoft, most images pulled from Xbox store page.

EVERY GAME I PLAYED IN 2021! (PART 1)

It looks like we have a yearly tradition on this blog now, where I pull out an Excel document that catalogued all the video games I played to completion the previous year and say my thoughts on each one. A little bit later than the last time, but considering I made a 2-hour video in January about my favorite art/media experiences of both 2020 and 2021, I think it’s fair to say I had good reason.

That said, the 2021 games that made it into that video won’t be covered as deeply for this second time, I go over them pretty well in the video so I’ll only share thoughts that skipped my mind. I also won’t at all be covering the games I reviewed separately on my YouTube channel, there’s not even enough left for quick thoughts due to the nature of the games I reviewed. While I was originally going to make an exception for Doki Doki Literature Club Plus, it made it into the 2-hour retrospective so there’s no air left anymore other than to say again it’s an all-time favorite and a 10 out of 10 I highly recommend.

With the formalities out of the way, let’s begin:

- Shrek Super Slam -

- Shrek Super Slam -

I bought a Nintendo GameCube off of eBay at the start of 2021, with the intention of not just diving into retro gaming after some disillusion with modern gaming, but also because I no longer own my childhood PlayStation 2 let alone it’s games and felt it would be interesting to try different versions of some of those games if I have to buy them again anyway.

Super Slam had to be first as it was my first PlayStation 2 game, and yet honestly even I am surprised it still held up as well as it did playing it again. This was a great test to get used to the controller as muscle-memory came back quickly, as did the reasons why this game is very fun. I have very little complaints about it, which is why it got a mention in the video and unironically so. I ended up completing all the bonus objectives, unlocked every character and stage, even did them a bit faster than I expected as some challenges seemed pretty hard even with the prior knowledge. Admittedly some of that was control or timer based and once I got it things went much easier.

Just a very solid fighting game with the characters from the first two Shrek films, and even brand new characters that fit the world and style so well part of me always wondered if they’d be used for a future film. Like I said, the right choice to test out the GameCube.

8/10

- Madagascar The Video Game -

I suppose it really isn’t shocking the next game for the GameCube was also a Dreamworks game. I’m also going to break a few hearts now and say this is the last GameCube game on the list, as while I did play around with some other games I bought, this was the last one I beat and that’s the criteria.

Again the PS2 version is from my childhood, as is the film, and both of those things have aged a bit to me much more than the Shrek examples. Madagascar the film is mediocre with some great moments, and honestly so is the video game, I guess it’s a perfect adaptation despite how much it deviates! Marty, Alex, Gloria, and Melman do all feel fine to control and the environments work quite nice. The Penguins are an okay change-up but they felt a lot less fun than I remembered and a bit more stiff. The game is a bit slower too, and I think it’s because I’m older and not because of the different hardware, I doubt the PS2 version actually felt different than the GameCube version ultimately.

That said, some jokes land well and again nothing in the gameplay is really offensive or unplayable. This licensed game reeks of needing too much free-time with nothing else to play, I think I liked it more as a kid due to a limited library and now that I don’t have that, it’s just an alright game I have nostalgia for instead of a game I’ll play a lot. Will definitely go back to the Shrek game more often.

5/10

- Red Dead Revolver -

I’d previously played the second and third Red Dead games, I’ve even covered my thoughts on Red Dead Redemption II both on this blog and that already mentioned video, but until 2021 I hadn’t played the very original Red Dead game. Revolver, from the PS2 era and one of the few games picked up for the “PS2 on PS4” program, all shiny with HD upscaling and trophy support. I’ve talked fondly of the program and a couple of those games already, but unfortunately I won’t be as fond speaking of this specific game.

For it’s time it would not have been all too bad, but by today it feels very confused in what it wants to do. A lot of games were back then, trying to mix things up and experiment, give something unique and for the time a lot of that experimenting worked for me. Even the Madagascar game I just discussed did that exact same situation with it’s rotating cast of playable characters. Heck, while I don’t like I game I do understand what it was going for and can understand if there’s still a fanbase.

Red Dead Revolver is a love-letter to both the corny westerns and the more serious ones, it’s always silly but people are still dying with chunks of blood and gore flying out of them. It’s very arcade-like, something I would not mind trying again with this series despite how far away that is from Redemption II.

It’s too hard for pointless reasons a lot of the time, I was actually enjoying the first levels a lot for the atmosphere and hints of story but after the cliff level not only did the difficulty spike rear it’s head far too high, but the disjointed nature of the story did as well. There’s tons of playable characters and they all have to connect to this plot and I wish they didn’t. This would have worked better as vignettes if they wanted to keep the multiple characters, or they would have had to scrap the other characters besides Red if they wanted to keep the story.

I got a big mad at it some times, but like some other retro games I’ve played I think it was good for it’s time but now something I give a negative score to as I don’t see the point of going back to it. Madagascar the game had nostalgia going for it so maybe this game is actually better, but this game also annoyed me much more anyway.

4/10

- Fallout 4 -

As I said in the video, I love this game and really don’t care about the things some long-time fans feel isn’t up to snuff. The crafting is fun and rewarding, the quests are great to complete, the world still feels realized and unique, the characters are both lovable and hateable in the right circumstances. I don’t mind the loss of the karma system since it’s clear to me the companion system has taken it’s place and effectively so. While I can see why the story writing is considered weaker to many, I don’t really see that as so bad a thing since this game is more fun than the previous ones and again the character writing is still great in the right places. New Vegas does branching a bit better but even then I feel overwhelmed by that game and don’t honestly feel every choice is as fleshed out as others feels. 3 is more concrete in the binary path of it’s main plot and the open-ness of the side stuff, so yes while there is a bit less choice for the side content here in 4 again there are at least things it does with the combat and companions that I am okay with the trade-off, and 4 is more open in it’s main story as you can flip whenever you want until it’s finally time to make your decision, and it makes it clear how final that decision is.

And as usual, the DLC is great. The story ones are fun and add new ideas and characters, and the creation stuff honestly gave me more than I expected and actually help out way more than I thought. I had only played the Xbox One version before, and with my new PS4 copy from that year I managed to earn every single PlayStation trophy in the span of only a month or so, and even with the prior knowledge that is a relatively small amount of time. Those tickets were the biggest nightmare, even making a whole settlement happy wasn’t as time-consuming

I really love this entry and my complaints are incredibly minor. 3, 4, and New Vegas are all thrown into a pile that fans pick their favorite out of, and honestly I don’t think that’s fair to any of them as each one does have unique attributes that just get ignored or outright insulted if it’s not the favorite, something I’m guilty of too. Ultimately it’s the one I play the most of the three and I think I’ve stated my reasons well enough. It’s also a Bethesda game and so it’s too buggy and clunky to be perfect, but when you have a favorite you ignore that for the score anyway so here we go:

10/10, but like a buggy and clunky 10 so theoretically a low 9 or a high 8 that I love like a perfect 10 despite itself.

- Spider-Man PS4 -

I suppose let’s “rip the band-aid off now” despite how really it’s not a band-aid and wouldn’t even need a description like that if game opinions didn’t cause so much pointless debate versus other media.

This game is fine. Sometimes pretty good and very fun, certainly above mediocre, but at the end of the day it’s fine.

While very competent and again quite fun plenty of times, part of me wonders if this game kicking out the sour taste of bad Spider-Man games is why some people really latched onto it like they did. For quite a while this fairly new game was “the best Spider-Man game ever!” and while it’s still very highly regarded I am seeing that statement slightly die. Sure, there are some concepts done better here than in previous Spider-Man games.

The gadgets really feel fleshed out and are a great evolution of not just this character but also from Insomniacs Ratchet & Clank games. The way it treats collectibles is a highlight, once you unlock one type you can just immediately go collect all of them without any need to unlocked another ability or finish a story beat, once it’s on the map you can grab it. You also don’t need the gold medal in every challenge in terms of in-game completion bonus nor the trophies, bronze is good enough, and as someone who is getting tired and annoyed at how much you have to do in some games I love that Insomniac recognizes that beating something with a good score really is enough plenty of times. There’s a lot of technical things right with this game, enough that I do think playing it again might make the score higher.

But let’s cut the chase for real here:

This story is stale and not always interesting. I heard plenty of people say this is one of the best Spider-Man stories ever, and I could only find myself agreeing with that if I read and played a lot of Spider-Man stories and found them full-on bad or boring. I didn’t like having to get back together with Mary Jane as it felt cliched and incredibly tired considering how often I see these two have relationship issues in other stores. The corny jokes sometimes just felt genuinely not funny instead of “ha ha the characters think he’s not funny”. I also think the villains are sometimes there just to be there, which isn’t too different than other superhero games but as an Arkham fan I also know it can be done so much better now that I felt more should have been done since there is a bit of Arkham influence here, hopefully next time there are more villains whom are only in side quests instead of forced into the main plot as that helps so much so.

Again, I think it’s worth another try, but I also think I’ve enjoyed a lot more Spider-Man games more than I did this. Mechanically it’s fantastic, but plot and character wise I wasn’t nearly as strong. Maybe that won’t bother me a second time and I can just melt into the combat and web-zipping instead.

6.5/10

- Super Mario 3D World -

This one got a full segment in the video, not just tacked on during the montage like Fallout 4 and Shrek Super Slam, so it’s just best to mostly skip this one. As I said there, it’s such a fun game and I didn’t even play Bowser’s Fury yet! Sometimes jumping around as Mario is all I need as he and his friends control so incredibly well, and this series really understands that games are often at their best when they are fun.

9/10

- Phoenix Wright Ace Attorney Trilogy -

Mostly can say the same thing here as 3D World, but I am also going to do something I realized during the video editing made much more sense to do here in the blog post. I will quickly chop up my thoughts on each individual game in the set:

Phoenix Wright Ace Attorney - Amazing how well this first game holds up and how much it can pull you in. Despite sometimes feeling non-sensical, once it pulls you back in it feels so right you don’t care anymore. Lovely story and great introduction to the series.

Justice for All - Weaker, but not always. Some cases feel so good and the new gameplay mechanics do feel right at home, as do the new story ideas that pay off very well both here and later.

Trails and Tribulations - Easily the best, a near perfect culmination and great send-off for this story arc. Best cases out of the three even with how iconic some of the early ones are.

8/10 - Ace Attorney

7/10 - Justice For All

9/10 - Trails and Tribulations

- Dead Rising 2 -

I’m in a weird spot with this game in that, a lot of me swears I’ve talked about it off-hand on this blog before but I really don’t have a clue if that’s true or not. It could have been on a post I deleted when I revamped the blog, it could be something that never made the cut the first time, I could have never actually done it, and it could just be staring me in the face and I don’t know where to look!

I love Dead Rising 2, it’s a favorite of mine and that’s why it was the first game I played after I was finally able to move back into my apartment. I played it on the Xbox One where everything feels buttery smooth and just like many other times I went from start to finish without any worry on what to do.

The Dead Rising games not only have zombies as the antagonistic force, there are also human villains and an in-game timer. It’s wise to just play the game without trying to beat it when you first go in, as you carry your level and such when you start over. If you keep at it, you can even master the games to the point where just like I said, you actually can start at level one and beat the whole game no problem. You’ll have spare time, bosses won’t be such a hassle, and you’ll get the golden ending while barely even having to pay attention.

I really need to remember my own advice and finish Dead Rising 1 some day. I gave up because it felt hard, but of course it did, that was also how Dead Rising 2 felt the first time I played it and it’s such a long ago memory I have to remind myself I once truly sucked at it. If I can get this good at Dead Rising 2 I can also master the original, but I’m positive I will still prefer this sequel. It’s a game with a time limit that is somehow a fun blast and practically soothing to the soul. I love it, from blood to guts to combo weapons to psychopaths to orange juice.

10/10

- Dragon Ball FighterZ -

When it comes to FighterZ, it’s placement on the list is not so much that I finally played the game this year, it’s that I decided to finally finish it. I enjoy fighting games but am not all that great at them, and sometimes I get through some or even most of the story campaign and just end up telling myself I’ll finish it some other day. That was the case for FighterZ even though I was really enjoying my time with it.

Dragon Ball FighterZ is a mechanically well-structured game, even as someone bad at fighting games I found combos easy to figure out and the characters felt different to play while rewardingly so when I found ones I liked. I stuck with mostly Majin Buu, Krillin, Vegeta, and Nappa, so when it came to the final story arc and I was stuck with Android’s 16 and 18 it was a bit too jarring and then I just forgot to finish it.

But, I picked it back up, learned how to play as those two and finally finished the story. It was worth it as now I can play as Android 21, so the roster is close to full (I don’t have the DLC). I can picture coming back to it, doing the story again with the characters I’ve enjoyed playing as the most. All in all, there’s lots of reasons this is considered one of if not the best Dragon Ball games.

8/10

- Halo The Master Chief Collection -

As said in the video, I decided to get the collectibles across all the games in this collection. I may be short one data pad, but I got everything else. Every skull, every terminal, countless easter eggs and I even did a lot of the playlists. The playlists personally sell this collection for me more than anything else, the remaster of 2 is beautiful but if there’s any gameplay improvements to 3 I can’t tell and I’ve played 3 a lot. I’m also fairly critical of Halo 1, and even though I liked Halo 4 it’s not one I go back to much. ODST and Reach were great additions, but again, I mostly play this game by opening up a playlist I haven’t done yet.

This has become a game I just play when I want to listen to some podcasts and the like. I assumed that might end when I got the collectibles, but since there’s still some playlists left, that may not be changing anytime soon after all. A great collection and one of the best releases on the Xbox One, which admittedly showcases how few first-party releases there were and why Microsoft really needed the change ups that thankfully seem to be happening in full force.

10/10

- Batman Arkham Knight -

Arkham Knight got a very decent amount of time in the big video, so I will wrap up my thoughts pretty well with some stuff I didn’t mention.

Did you know that during the opening where you play as the cop, there’s a bit where a nightmare citizen grabs you and forces your hand in the air after you’ve drawn your gun, and you can fire all of your bullets harmlessly into the ceiling? If you do, you can still keep clicking it empty after you are freed, so you don’t end up killing any of the civilians.

Also, massive spoiler so feel free to skip, but you know when Joker finally takes over Batman’s body and you gun down the rogue’s gallery in Batman’s head? Riddler hides behind a hostage and you’re supposed to just fire your shotgun as Joker would never care. BUT, if you angle it right, you will only kill The Riddler and the hostage does in fact survive, she cowers in fear but the game acknowledges you avoided killing her as she even mumbles to herself. It’s such a nice little touch you the player can do, and in a way, technically foreshadows that Joker really isn’t fully in control like he thinks. Batman did not allow him to kill an innocent.

Great game that I understand why I hated it first go around. First time playing, a 4 or even a 3, but on replay?

8/10

- Dead Rising 2: Off The Record -

When I bought the Xbox One version of vanilla Dead Rising 2, I actually purchased the bundle with DR 1 and Off The Record. Off The Record for those that don’t know is an example of a practice Capcom is fairly fond of, taking a game they already released and making a brand new version of it that’s mostly the same but with minor changes that do add to the formula in sometimes big ways. It’s a mixed practice, sometimes this new version is the better by far and sometimes it’s weaker but still at least contains what you loved from the regular game.

The latter is my feelings for Off The Record. I can see why some fans might like this version better; Frank West has a dedicated fanbase and it’s earned as he does have a unique character that is admittedly less cliched than Chuck Green. There are some new survivors whom are just as interesting as the regular ones, and the returning survivors and psychopaths mostly feel no different so they basically at least still work as well as they normally do. There is some new dialogue both spoken and written to re-justify some of the scenarios and they don’t detract nor add other than sometimes it’s pretty funny to watch a survivor gush over Frank as it’s so poorly timed on their part between the zombie outbreak and Frank’s fallen stardom.

I really don’t like the new final boss fight though. The special ending secret boss has a new phase I also really didn’t like but I’m mostly talking about the basic final boss, whom I could not figure out the pattern to.

Sandbox mode was a great addition though, allowing the player to have an overtime mode without going through a game over is a fun concept even if you can level up way faster as the game wasn’t really ready for the amount of PP you get from taking pictures.

It’s a solid and fun game, based on a much better game, but like I said I can actually imagine people preferring this version so all-in-all I think this was a worthwhile experiment this time.

7/10

And there we have the end of part 1. Part 2 will be coming soon, probably before this week is over but we will see. Thanks for reading.

EVERY GAME I PLAYED IN 2020 (PART 3)

And here we come to the finale of my gaming journeys of 2020. This final list has 12 entries, and some of those entries are going to be the games I have the most to talk about. I’ll try and be as quick as I can for the other games, but they must also be given their fair chance. There’s not a single bad game here, although there will be some criticisms very harsh.


I think it’s best if we have not much else before we dive in. As always, you can keep this blog running by purchasing The Romance Novel, and please enjoy this lookback at the tail end of 2020 gaming-wise for me.

Donut County

http://donutcounty.com/

http://donutcounty.com/

Donut County is an indie puzzle game that never ceases in it’s unique charm and gameplay. The premise alone; that you are a donut delivery service worker who is instead delivering holes, is the kind of concept that suits the nature of video games better than other mediums.

There’s also Donut County’s likely intended but maybe accidental social remarks, the corruption of greed and industrialization, invasion of said things among unsuspecting citizens. It’s a story that only takes two to three hours, and is thoroughly wonderful through them. There’s still a debate within gaming on if being too short is a bad thing, but like many others, I’d rather enjoy every second of a tightly-packed game than try to force myself through a complete slog. I beat Donut County in a nice afternoon, and the afternoon was nice because I spent it playing through Donut County. Like another short indie gem Firewatch, this is a game that needs to be always played in a single sitting, letting the entire experience happen without pausing for another day. Donut County is lovely, the opposite of trash, as it can be described.

Rating - 9/10

Nightmares from the Deep 2: The Siren’s Call

https://www.nintendo.com/games/detail/nightmares-from-the-deep-2-the-sirens-call-switch/

https://www.nintendo.com/games/detail/nightmares-from-the-deep-2-the-sirens-call-switch/

I do remember my experience with Nightmares from the Deep 2, a game I’ve never played the original for yet one that I have certainly played the exact same experience for. Don’t get me wrong, hidden object games have their place in not just gaming but also for my own personal tastes. Buying this game and playing it was no accident, I felt the urge to play a hidden object game and the pitch for this one on the store page is what won me over.

Nightmares from the Deep 2 has a solid story, it’s all excuses to find objects, but it’s sensical and feels rewarding to go through to the end. The name implies scary imagery, and it didn’t really scare me personally but the sudden jump scare cords and zoom-ins weren’t annoying either, so it might do either to you should your tolerance for either be different from mine.

Hidden object games without the franchise name of “I Spy” tend to be considered old lady games, but they can still be a fun evening should they not be too frustrating. Their biggest problem being how yes, they do all feel the same but with a coat of paint. I’ll likely never play this one again, and any other game like this from the same studio would have been practically the same game, but it was still fun and these are still a decent thing for a lazy afternoon.

Rating - 5.5/10


Spy Fox 3: Operation Ozone

https://store.steampowered.com/app/292260/Spy_Fox_3_Operation_Ozone/

https://store.steampowered.com/app/292260/Spy_Fox_3_Operation_Ozone/

Humongous Entertainment is still beloved by many for their fun, creative, and colorful point-and-click adventure games. The company may not really get up to much of anything anymore, but at least these well-aged games are easy to legally buy and play.

Spy Fox was probably the better written franchise the studio did. They were for slightly older kids, so wittier jokes and references were seemingly more allowed. Putt-Putt, Pajama Sam, and Freddi Fish were far from uninspired of course, but I find the puzzles were a bit more sharp here even if they aren’t exactly hard for an adult.

Out of all the Spy Fox games, I’m going to go on record saying I think this one was the best. The set-up is fresh, the villain the nastiest, the environments fantastic, even in a sea of gems it managed to shine brighter. A high rating may look weird for those who’ve yet to play the catalogue, but for we nostalgic to the games, the rating will seem pitch-perfect:

Rating - 8/10

Batman Arkham Origins Blackgate

https://store.steampowered.com/app/267490/Batman_Arkham_Origins_Blackgate__Deluxe_Edition/

https://store.steampowered.com/app/267490/Batman_Arkham_Origins_Blackgate__Deluxe_Edition/

And like I promised last time, we are back to Arkham once again. Well, we’re really in Blackgate, and this time Batman moves left to right and sometimes up and down.

Blackgate was an interesting experience, especially in my first run-through. See, the game is pretty short because to fully experience it, you have to play it three times with you purposefully choosing a different third boss each time. The third boss always sets up a final trap themselves you have to diffuse afterwards, and not only that, those traps each have one specific item to unlock which you keep on those further playthroughs. Those plus the other items will go towards 100%, giving you more batsuits and goodies to try out.

And the thing is, I really didn’t like that first playthrough. Some stuff was cool, but bosses were terrible, death happened to me several times from cheap shots I had little time to learn from. I could do the correct method and the game would refuse to believe it. The developers might have realized that, because by looking through every crate, on just your first playthrough you can unlock a batsuit were you do not take any damage anymore. This changes the game for those new game plus playthroughs. You not longer worry about dying, only in planning how to grab that 100% in your own way. Which, I did.

Maybe not great to play it’s first time, Blackgate Deluxe is shockingly clever in how it treats and rewards completionists and that makes it an oddity that I came around to. It’s mediocre since I can’t recommend it too much to non-completionists, but I think there is still some kind of audience out there for it should they be interested.


Rating - 5/10

 

Red Dead Redemption 2

https://www.hollywoodreporter.com/heat-vision/rockstar-reveals-plot-details-red-dead-redemption-2-1139857

https://www.hollywoodreporter.com/heat-vision/rockstar-reveals-plot-details-red-dead-redemption-2-1139857

Red Dead Redemption 2 has the honor of being one of the most critically acclaimed video games ever made, yet listening to genuine opinions tend to actually range from “very perfect, no problems!” to “It’s great and I want to love it but the gameplay is frustrating.” I played the game when it came out, and without a doubt was in the latter camp.

I can’t deny with any fiber of my being that the story and characters of the game are some of the strongest I have experienced in any form of fictional media. Arthur Morgan proved to be one of the greatest examples of playable characters and it will be a very long time before he’s topped in any fashion. He’s the kind of man who would empty his purse for a beggar, and the kind of man who would rob a beggar, neither contradicting thanks to just how believable he can enter situations and how he reacts based on a combination of the writing and the adaptability of the games control output.

The moral choices pop up far more than the original, being harder than before too. I play as good characters, and yet found myself so morally grey both times I played this. Sometimes it was too sensical to do the morally dirty thing, I felt horrible yet could not regret allowing Arthur to do it. I loved his flawed man who does have plenty of bad in him, but whose heart is gold enough that redemption is something you know he is more than capable of. I’m almost impressed by those who earn the bad endings, the name of the game is Redemption and the themes are of redemption, being able to peel that away smells of wanting the game their way so much I do have to admire their will in some ways.

Fishing in the game is so fun I kept doing it just because, even after fishing every type of regular fish and doing the legendary fish quest. Clothing options were so open and fresh that there is nothing like it even in simulation games with similar ideas. The environments are fresh and beautiful. The hand-to-hand combat involves thinking even if you try giving up and using a knife. Side missions are all unique with characters whom all broke my expectations in ways that earn my love or hate for all the right reasons. Even shopping adds this nice idea where you can use the catalog or just buy the item by picking it up and confirming.

And.

Horse riding still feels imprecise despite the last game nailing it. Guns have a great range of color but engravings honestly felt lacking in amount and variety. Cleaning them is a great idea but it’s hard to tell when they work poorly since sometimes it’s after long use and others you start missing not long after cleaning. Gun fights don’t feel as inspired as they did in RDR 1 or GTA V. The epilogue is too long and has too many random evil gangs for the sake of it. 100% demands too much despite not needing literally everything in typical Rockstar fashion, for once they didn’t cut back enough and had too many collectible side missions making only some feel worth their weight.

So the question is, how much of that really bothered me the second time?

I played on PC on lower graphics this time, and despite how muddy it looked, it still looked great. The horses seemed to control better, which was either from using a keyboard or from experience. That last word means a lot, so many problems feel lesser after experience. It demands too much experience, but then again, it’s a game that turned out to be really worth replaying.

I kinda loved the game the first time, this time, I really loved the game.

Arthur Morgan’s story was worth going through again. As was John Marston’s, Dutch Van Der Linde’s, Bill Williamson’s, Micah Bell III’s, every character gets to shine and they all earn the respect and love and/or hate to do it all over again. I almost even got 100% completion this time, and I still say it’s too much, but this time I can also say I think I can do it.

Red Dead Redemption 2 is a very strong type of game. I still cannot be sure it’s for everybody, but even then, maybe everyone needs to try it anyway.



Rating - 9.5/10

 

Maneater

https://www.cnn.com/videos/entertainment/2020/05/22/swim-as-the-shark-in-maneater.cnn

https://www.cnn.com/videos/entertainment/2020/05/22/swim-as-the-shark-in-maneater.cnn

Maneater was a $40 game with plenty of polish and tons of fun things to do. Remember when that happened more often? Budget games that lacked the grandiose elements of the Triple A market and many times were more worth that money than those more expensive games?

Maneater sees you play as a deadly shark, whom can eat so much she comes across as more like a black hole than a shark. Shark controls pretty well, with minor clunkiness where I still felt like I was in control most of the time. She could still flip around or freak out, but this did feel intentional while not as ridiculous as Surgeon Simulator or Octodad, which I still feel are good comparisons.

Maneater wasn’t a surprise or anything, but it was a very fun game that I actually ended up getting two copies of. She’s a brutal little girl that shark, and her game really utilizes that. This is the kind of game I always say would make it on my “game of the year” list if I worked for gaming journalism, since purely fun smaller games like this need more praise for being exactly what they are without wearing the gimmick out and being easy to get right back into. It’s on consoles both current and future-that-didn’t-really-come-yet-to-most-of-us-because-they-are-hard-to-get, so I really do say give it a play. Blood and guts are sometimes all you really need, and the added comedy from the nature documentary spoof really adds even more.

Rating - 8/10

Hitman Absolution HD

https://www.destructoid.com/stories/hitman-absolution-and-blood-money-headed-to-ps4-and-xbox-one-real-soon-537815.phtml

https://www.destructoid.com/stories/hitman-absolution-and-blood-money-headed-to-ps4-and-xbox-one-real-soon-537815.phtml

I’m saying it. I know Hitman fans weren’t hot on this one for the changes to the settings and game world style, but I really enjoy Hitman Absolution personally.

I can’t fault people for loving the James Bond inspired wacky and open games that came before it. I can understand being disappointed it’s a lot different. However, changing the formula doesn’t instantly mean a product is bad, sometimes the black sheep has a lot to offer. Absolution added a lot that ended up staying, how you can finally garotte and immediately go into a drag, how you can knock people out with your bare hands instead of needing an item with the side effect that it takes time, the instinct system that got retooled later but isn’t that far off from the hardest difficulty versions from here.

Now, speaking of difficulty, this time playing it I actually do have a criticism. I don’t dislike the linear levels, I think linear game design can lead to very clever and unique gameplay and also storytelling. Absolution has great levels with the linearity, however, that stays true only on normal. Once you try a “professional” difficulty level, things go a bit more south purely because some levels are not built around doing it.

You have to stealth at all times now since combat is much riskier than on normal, and as a stealth fan I’m actually fine with that, on paper. The problem with Absolution is how some levels were pretty clearly designed more for action stealth from the get-go, and harder difficulty makes them shockingly hard for all the wrong reasons.

Attack of the Saints or King of Chinatown add simple more amount of guards that the styles I did on normal weren’t as easy so I thought more outside the box and still had a solid times. Levels like Rosewood Orphanage were frankly broken in the enemies favor, there’s too many of them and the levels was clearly meant for a player to happily wipe out these professional killers who went way too far, which is basically impossible in a difficulty level that tries everything to make that gameplay style impossible. I remember being able to sneak about the level on normal once or twice, but on professional they leaped out of corners and huddled around the item I needed. Full instinct wasn’t enough to blend in, there wasn’t enough time to hide bodies. I finally beat the level by instincting, grabbling the item, then mashing instinct again, and I genuinely think the game glitched and gave it to me since I did that method several times in a now and it usually failed within a heartbeat. Also, just in general, I never liked the level Hotel Terminus and I still feel that way.

However, I still beat the game and I still loved it overall. It was more challenging in ways I didn’t care for this time, but I didn’t put it down, and I even still went back for all the challenges and all the collectibles. I have Platinum now and I’m incredibly happy I do. Fans won’t be ready to forgive this entry for a while, but I’m with the critics on this one. On it’s own, it’s a strong game with some noticeable problems depending on the level or difficulty.

Rating - 9/10

Saints Row The Third Remastered

https://www.pcgamer.com/saints-row-the-third-remastered-is-coming-next-month-and-it-looks-great/

https://www.pcgamer.com/saints-row-the-third-remastered-is-coming-next-month-and-it-looks-great/

Another game that riled some feathers in the fandom that I loved so so dearly. And like the last one, this is the remastered version for PS4, but this time it really is remastered and not just a port job.

Good God the graphics are weirdly realistic, especially for such a bombastic and goofy game. For my money some of the style has been erased so I will still prefer the original version, but the graphics are incredible despite that.

I wish that was my only complaint, but I also felt some of the controls did not work quite as well as the original. I don’t know if it was button lag, or framerate issues, but I’ve played buttery smooth on both PC and Xbox One Backwards Compatibility for the original, and a remaster should at least be as good as those ways to play the original.

So now that my criticisms are out of the way, allow me to gush about one of my favorite video games ever made!

The wacky nature of this game delivers tons of fun gameplay, from the side stuff you can do on the Bosses’ phone or from icons in the game world. I love all of the Saints; Oleg the smart muscleman, Pierce the whiny yet lovable scamp, Kinzie the kinky super genius, I know Shaundi is divisive compared to her past self since she’s radically different, but I think she still shines in the comedy department while keeping the new characterization. Your choices weren’t moral decisions in this game, just which type of fun thing you wanted to play with, and boy that could be just as hard, although I just remembered you absolutely get a final moral choice for the ending but that one’s lovingly not hard to make honestly.

Engaging, bombastic, crass, Saints Row The Third is still all those things and this pretty version is not a bad way to experience it at all. Again, somehow the original is still better and still easy to get since it’s even on Switch, so the rating has to reflect that but it’s barely going to look like that.


Rating - 9.5/10

 

Kingdom Hearts Birth by Sleep Final Mix

https://www.playstationlifestyle.net/2014/10/30/kingdom-hearts-birth-by-sleep-final-mix-i-revisit-the-best-kh-game-in-2-5-hd-remix/#/slide/1

https://www.playstationlifestyle.net/2014/10/30/kingdom-hearts-birth-by-sleep-final-mix-i-revisit-the-best-kh-game-in-2-5-hd-remix/#/slide/1

Birth By Sleep has a very big reputation. It was everyone’s favorite Kingdom Hearts game until more people started playing it. See, fans who were devoted enough to play it back on PSP were all enthralled by the new story, the tragedy of the three main characters, the bigger impact on the lore of the franchise. Once it got on the PS3 and later PS4 and Xbox One, the rest of the fanbase and newcomers sometimes had that reaction but seemingly just as often were massively off-put by the floaty combat, the mechanics, and finding the story and character nowhere near as well-written as they’d been hearing for years.

When I played the game back on PS3, I had every single one of those bulletpoints for the critical half. I hated the game, it frustrated me how the grinding was far more enforced than ever with spongey enemies, how bosses were allowed invincibility frames when the player wasn’t, allowed bosses to easily escape attacks and suddenly juggle the player without many options to escape. I hated the command deck and the way new commands and especially abilities were tied behind alchemy of the moves. Ven had my interest but Terra and Aqua were flat and uninteresting, not to mention Eraqus being thoroughly unlikable.

However, I gave the game a second chance on the PS4. This time, no, I didn’t hate it.

I didn’t fall in love with it at all either.

The command deck is still not as easy to use as the one from Dream Drop Distance, and the alchemy is still a silly requirement for unlocking new abilities. However, this time I noticed that anytime you learn a command you can always then buy that command at a moogle shop, meaning I never really lost a command I just had to start from the beginning with it’s level. A pain but not an immense hassle.

I still find the main trio undercooked, but less flat this time. Terra, Aqua, and Ventus suffer a lot from needing to go to all of the same worlds, I feel that if each character had each world they visit to themselves only that they would have had better chances at the character development the game really acts like they got. Raident Garden, the Land of Departure, and the Keyblade Graveyard worked fine sharing the three of them, but for example I think only Ven should have had the Dwarf Woodlands since he got to meet the most characters and interact with them more, or how only Terra should have had Enchanted Dominion and Deep Space as those two worlds helped establish character growth and would have worked far better without Ven’s pointless feeling visit and Aqua’s horrible fight with Dragon Maleficent especially.

I also realize how last time I practically never used Shotlock or Links, and they make a world of difference to the gameplay. Links help remove character weaknesses when used right and are powerful, and Shotlock can remove enemies from a room or wipe out more than a whole health bar from a boss. From here onward Kingdom Hearts started having too many mechanics, and even here it was easy to forget they existed, even though they are sometimes essential to winning a fight.

The story is, fine. It does not break ground, it’s cliched, and as I explained has pacing problems from how the game forces all three characters to go everywhere when picking and choosing would have been far better. It has some highlights though. In fact, that’s how I’d describe the entire game.

It has it’s highlights. The Mirage Arena was full of challenges while the other minigames were poor, some worlds had very nice stand-alone experiences despite still following the movies and not always mixing with another character’s world story too well, the Unversed sometimes looked cool and had some interesting mechanics but sometimes were painful to fight, Xehanort wasn’t as pointlessly masterful as he gets later and has some great lines and scenes even if this is where he took too much of the spotlight, and bosses ranged from pretty unique to wishing I could skip it from how unfair it was. But, I really cannot forgive how this is the first time the extra secret bonus movie is a playable level, it’s too much work that I didn’t do and don’t know if I ever will, I settled for the regular bonus and the horrible final fight that turned out to be.

End of the day, this is not the best Kingdom Hearts game but I found it had more merit than when I played it before. It’s not a bad game, just a mixed bag with very noticeable flaws you kind of need to work around, as they will make or break you.

Rating - 6/10

 

Kingdom Hearts II Final Mix

https://kingdomhearts.fandom.com/wiki/Puzzle

https://kingdomhearts.fandom.com/wiki/Puzzle

Kingdom Hearts II isn’t the best game in the series either but boy do I see why so many people feel it is! The original will still hold that title in my heart, it’s exploration and warm simplicity still beats most other games I’ve played in my life even now. Still;

Kingdom Hearts 2 goes for a far more complex narrative that may be confusing but at least there was a purposeful mystery angle to it to justify the feeling. The combat is overhauled so much that the player is basically creating a ballet with video game violence and it rarely lets up for even a nanosecond. Especially with the major improvements final mix brings.

I don’t like everything in final mix, I still say the mandatory Roxas fight is too hard for a story fight and that not every data fight nor Mushroom XIII are worth the inclusion, but other than the story fight I can’t complain much as I feel non-mandatory stuff rarely detracts from a rating unless it’s truly egregious and that’s not the case here despite how daunting it felt before I got the Platinum trophy a while back.

The best thing it added though, is critical mode. Video game difficulty is not a perfect medium, some people love extra spicy challenges while people like me are only out to have fun and find plenty of hard modes to not bring that fun. Critical mode for Kingdom Hearts II Final Mix is easily not just one of the best hard modes I’ve ever played, but is the only way to play the game for me now. I played this game again last year, and it was Critical for just that reason. I had no trophy this time, I just wanted to replay the game and it was my instant reaction.

The gameplay is phenomenal, the story does work, the characters are wonderful, and dare I say the artstyle makes the graphics hold up. I may love the first game more, but nothing will stop me from saying II is a masterpiece of a game as well. It could have ended here or after Days, and I’d have been satisfied, and I think a lot more fans than they realize would have too.

Rating - 9.5/10

 

Pokémon Emerald

https://nintendowire.com/news/2020/05/01/pokemon-emerald-is-now-15-years-old-in-north-america/

https://nintendowire.com/news/2020/05/01/pokemon-emerald-is-now-15-years-old-in-north-america/

Pokémon Emerald is a game I’d be able to talk for way too long about. I mentioned it before in a Pokémon game review, but this is my favorite of the series and currently my favorite video game period. While Ni No Kuni: Wrath of the White Witch theoretically gave me more of what I look for in a game, there is no game I played more than Emerald and that will never change.

I love the graphics of this game, which hold up for someone who is not fond of pixel art all that much thanks to a vibrant color palette that also has clever use of darker shades. I love the pair of villainous teams who are truly out to better the planet despite how simple-minded and short-sighted they ultimately are. The fights, sceneries, so many elements are basically iconic to me: fighting Maxie both at the top of Mt. Chimney and the space station, Archie before he unleashes Kyorge, champion Wallace whom does work as a water champion since it fits the region, Flannery’s difficult to understand yet easy to remember gym puzzle, New Mauville, Sootopolis, secret boss Stephen Stone, the ridiculously impressive Battle Frontier, even the cave with only Smeargle and items.

Ruby and Sapphire’s glow-up was the best the series ever had to offer, not that I’ve been lacking for great picks afterwards either. It’s the one I think of when I think of Pokémon and even just when I think of the joy video games can bring you. Every gym is great, every character is great, the Pokémon are chosen perfectly for the region and the region itself is so well designed. Yeah, Gen 3 is my favorite generation of Pokémon purely due to this one game being it’s star attraction. Every Gen has one, but Emerald was the gem of gemstones it turns out.

Rating - 10/10

 

Digimon Story Cyber Sleuth Hacker’s Memory

https://www.facebook.com/DigimonGaming/posts/digimon-story-cyber-sleuth-hackers-memory-will-include-two-new-female-characters/764664913707197/

https://www.facebook.com/DigimonGaming/posts/digimon-story-cyber-sleuth-hackers-memory-will-include-two-new-female-characters/764664913707197/

From Pokémon to the franchise a surprising amount of people assume ripped it off. Thanks to the names and the fact both have people interacting with monsters as friends I sort of understand, but to make it short Digimon started life as a Virtual Pet for keychains and then grew to manga and anime, it’s much less consistent with it’s rules on how that works than Pokémon since it does multiple continuities even though they will always have similar within the franchise so they don’t feel out of place. Both are fun franchises with their ups and downs but really couldn’t be much less alike since both keep to their own strengths and neither have tried to copy the other honestly at all.

Cyber Sleuth was a Digimon Story game, a spin-off dating back to at least the Nintendo DS. The focus was on having Digimon partners for party members while experiencing a story line, and Cyber Sleuth was held in high regard among the line as it continued to have an excellent story while also buffing out the massive issues older games had. I didn’t play them, but I understand it was fixes to gameplay difficulty asking way too much of the player without being fun or rewarding in return, and I believe also less bugs. I did play Cyber Sleuth and I loved the game, feeling it a normal 7 for RPG fans but a 9 for Digimon fans as it really captured the best the franchise does for character strengths, hateable villains, heartbreaking moments, and I was happy to hear that game was getting an interquel called Hacker’s Memory.

I played it when it came out too, and at first the shock of a great Digimon game wasn’t there so I wasn’t as instantly surprised, yet felt it was better anyway. Then I played even more.

Hacker’s Memory is essentially a perfect game despite needing the first game to understand some of the story elements.

Hacker’s Memory is excellent in how it treats RPG narratives and characters. You aren’t the ultimate hero, you are a nobody who has their own story that earnestly has nothing to do with the main plot. You get to taste herodom, but you are still a face in the crowd, never the chosen one and never able to change how the story has to still go. No matter how great or bad things go for you, it’s only your story, which funnily enough means you have more personality than the real hero whom must be stuck with RPG tropes.

It makes your victories truly feel like yours, and your crushing moments even worse. Chitose, Wormon, Ryuji, Yu, and Erika. Your trusted companions who are side characters just like you, never mentioned before and shown why. No matter what they will mean to you.

Other sides of the real main characters, new mechanics to freshen up the monotony, better online, customization, and hell now you can even get the game bundled with the first on PC and Switch. I got Platinum in my replay, and you need to play both. Enjoy that first game, because the real game is right after.

Rating - 10/10

And that my friends, is the end of the list. This took around as long as I couldn’t help but assume. Among the mess of the past year, it was good to have some very great games to keep me sane. I don’t like how the game industry treats it’s employees, pumps out soulless cash grabs, overcharges for DLC and minor details, and so I will always champion great experiences I'm clearly not getting many other places these days with video games.

As for the games I’d recommend the most, let’s end the story with them. The eleven games that earned a 9 or more! Take care everyone. Play some video games, eat something tasty, and stay safe so normalcy can come back.

Best of the Best!

Pokémon Emerald

Digimon Story Cyber Sleuth Hacker’s Memory

Sam & Max The Devil’s Playhouse

Brother’s A Tale Of Two Sons

Spyro Reignited Trilogy

Kingdom Hearts II Final Mix

Red Dead Redemption 2

Saints Row The Third Remastered

Donut County

Destroy All Humans! 2

Pokémon Let’s Go! Pikachu

Hitman Absolution HD

EVERY GAME I PLAYED IN 2020 (PART 2)

And now the second part of my long, long experience with video games during 2020. They helped make the time shorter, better, longer, and worser.

At this point in my story, I’d packed up a decent amount of my things and headed back to my parents’ house because the country side was practically free from COVID-19 while my city was the only part of the state where it was thriving. Just under the wire too, as the Governor pulled a temporary block on traffic that upcoming weekend, a call we may never know how badly we needed. As for the gaming aspect, I packed up my Switch and all of it’s physical games, but my Xbox One and PS4 were left to gather dust. Console gaming would easily continue though as my beloved PlayStation 3 got plenty of use, enough so that I picked it for the heading image over the 4.

I got to clean house with old games I never finished, digitally bought more games and even DLCs while the PS3 store still existed (this was the year they finally pulled it’s plug so once again I was just under the wire), and this selection of games ranged from very average to quite great. Focusing now on two of my favorite consoles ever made now, let’s look at the second part of my gaming journey of the year! And as always, the best way to support me is to buy my most recent novel here!

Spyro Reignited Trilogy

https://store.steampowered.com/app/996580/Spyro_Reignited_Trilogy/

https://store.steampowered.com/app/996580/Spyro_Reignited_Trilogy/

The Reignited Trilogy is jaw dropping in it’s artstyle. Spyroscope is such a genius way to recreate older games with better controls that I hope the technology is shared to other developers. Image the likes of Silent Hill, a series where the original code is lost, given a Reignited type of remake. With Spongebob also recently receiving a beautiful remake, I have hopes that other games that are good even with age to get that chance to shake off the dust and jump into the spotlight again.

So, I said I brought my Switch and I wasn’t lying. I played this on a Switch cartidge in handheld, and honestly Spyro did on occasion wig out when charging. I heard about glitches when I played this on the Xbox One but didn’t encounter them, not to say they don’t exist, this is just a reminder that sometimes glitches are console exclusive. The PS4 is the biggest seller, even though the Switch is serious competition right now, so my guess is most people played Spyro on PlayStation therefore the bugs were given more notice. Xbox One was practically bug free, Switch has some wonkiness in handheld mode but I can’t confirm for docked.

I did get those bugs on the PS4 version though…….

Yeah a few months in my state had a window where things were safer, so I returned briefly to grab more stuff. My PS4 being chosen since the Xbox One is just too big and heavy for a stop that quick. So, I also played Reignited on PS4. My third copy of the remake, which is also the fifth copy of these games in total for me. To be fair; I’ve done everything too. PS4 and Xbox versions, every trophy and achievement popped. Switch version was just story completion, but boy even just doing that was pure fun.

These remakes improve the first and second game so much, making the originals obsolete. As a Spyro: Year of the Dragon fan? I’m more positive then some of them were, as I think some stuff is also improved like Agent 9’s control scheme and camera, while some stuff is objectively worse but not game breaking. Also, the flying isn’t worse, we’re just not as used to it yet. In fact after playing three versions, I’m fully competent with them now myself. Swimming isn’t bad either, a bit floaty but unlike Song of the Deep it doesn’t make me irritated let alone angry.

If there’s some things in Year that I think were better in the original, I feel I can’t do a 10. However;

Rating - 9.5/10

Mortal Kombat 9

https://www.amazon.com/Mortal-Kombat-Komplete-Playstation-sony-playstation3/dp/B006ZTHFPS

https://www.amazon.com/Mortal-Kombat-Komplete-Playstation-sony-playstation3/dp/B006ZTHFPS

I originally played Mortal Kombat 9 back when I was still in college, I want to say back in 2014. I liked what I played, but also, this was a game I borrowed from a friend of my mother (her kid wasn’t using it and didn’t mind) and figured I’d just buy it myself later on. This year, I still didn’t buy it, but my nephew gifted to me his collection since he didn’t want it and this was in there. I forgot to buy the DLC, and the Komplete Edition wasn’t the edition he had but that cover art was so nice I picked it for the picture.

Playing it all the way through the story, doing some ladder matches, I still quite liked it. Now, let’s also discuss how I get along with fighting games. I’ve always liked them, and I can understand the mechanics to ones I get really into, but that’s also the thing. I’m always decent at the single player, and decent is only decent. Mortal Kombat demands a bit more even for single player, and I could feel it, but not in a way I feel makes the game worse. I’m the type of person who calls out pointlessly hard difficulty, and even with some bosses feeling cheap, I can’t wholeheartedly say that’s what happened here. The controls were too good and the combos were too well defined to say “cheap difficulty”. I beat the final boss, and I cheesed him with a combo that felt right for me. There’s times cheesing it is actually a sign that the gameplay really is well done, and like I said, I came up with the method instead based on what was working for my personal play style even with help being something I could and did look up. It’s partly unfair, but advice online is to just cheese him, and if you can find your own method of cheesing, that’s a decent sign of good programing.

This game does ask a lot of you, in ways that mean as a completionist I can’t be bothered. The servers are down so online wasn’t a thing I got to experience anyway, and that might even say why I still liked this game, since there’s no way an online player would have let me take a step, let alone throw a punch.

Rating - 7.5/10


Ratchet: Deadlocked

https://ratchetandclank.fandom.com/wiki/Ratchet:_Deadlocked

https://ratchetandclank.fandom.com/wiki/Ratchet:_Deadlocked

When I bought my PlayStation 3, I started with a bundle that came with the HD ports of Ratchet and Clank 1 through 3. I was creeping up on my 50th Platinum trophy, and finally buying and playing the port of Deadlocked sounded like the right call. I’ll just say now that I did get the Platinum, and this was definitely one of the better Platinums from those first 4 games, maybe even the best one. And also, this game is an equal to the other early R&C games. It’s completely fun, the jokes land, and the corporate satire is still shockingly smart for a game series written with young teens in mind. Although that makes a bit more sense, young teens are cynical enough to be anti-corporate and youthful enough to enjoy goofy and silly humor. It’s a mix of being old enough to get what the joke is mocking, and young at heart enough to appreciate the goofiness.

As an adult with a college education, boy, those digs are layered just enough to be obvious while still being genuinely funny. Grand Theft Auto is not a series I can always call good-written comedy, but the jokes tend to still be funny since they are just juvenile enough that I can basically laugh at the joke itself. Ratchet Deadlocked is a better attempt honestly. The main villain Gleeman Vox is a reality TV host who kidnaps heroes to kill each other or die violently in an obstacle course, while also owning a news network that gaslights the populace into believing these known heroes are actually hardcore criminals. His greatest star is, a hero who went missing on purpose to live in the glory of the games and is treated on the network as still a hero. The news network, is named after main villain Gleeman Vox. Gleeman, Vox. It’s not subtle and no, I don’t think it’s tacky considering how long the thing they were mocking continued on. Reality TV too for that matter.

As for the gameplay, as fun as 3 and brings it’s own unique ideas. I have a fondness for the original, loved the second my first time playing, and also loved the third. With Deadlocked now under my belt, it’ll take a while if you ask me which is my favorite. Somehow, not having Clank with you still made great gameplay, and the series managed to continue it’s fun, funny, satirical gunfest for a fourth try.

Rating - 8.5/10


Scribblenauts Unmasked

https://store.steampowered.com/app/249870/Scribblenauts_Unmasked_A_DC_Comics_Adventure/

https://store.steampowered.com/app/249870/Scribblenauts_Unmasked_A_DC_Comics_Adventure/

I love Scribblenauts Unlimited. I played it when it was new on PC, and I’ve played it countless times since then. My mother bought me the Switch version of it way back on Christmas of 2019, and that rerelease happens to come with Unmasked, which I also played on PC years back.

And, yeah. Unmasked was a big step down back then. However, in that period of my life, things were really not turning around and it affected how much I liked certain things. There were a lot of games I played and couldn’t get into, for reasons not remotely related to the games themselves. That’s why I skipped Unlimited for the time being, I wanted to see if I liked Unmasked more this go around.

And, I think it’s possible that I did? There’s some fitting character writing for the famous DC heroes and villains. Seeing Max and Lily be fans of the characters was okay, thankfully not annoying. The amount of obscure characters was fitting for the nature of the series and a nice addition for mega fans of DC whom play this. Granted, that kind of means you need to be a huge DC fan who are fine playing a very kiddy game. This game doesn’t really have sudden dark moments, and the gameplay is watered down compared to the shockingly open gameplay Unlimited did excellently. And yes, you need to be a huge fan, a casual DC fan might like some of this but there’s so many references a casual fan will not get. Do you know who Brainiac and Darkseid are? Oh you do? How about the Orange Lantern Corps? Yeah, little more lost aren’t you, and they are story based so you’ll have to hope the in-game explanation is good enough.

The grind for new levels was also annoying. Instead of new missions you could replay if you want but that will only reward you once, this time you get randomly generated quests from a sample bucket. And yes, they can end up screwing you over by accidently killing another quest giver even before you do anything, since it’s with licensed characters with code that demands they always fight certain characters. And, Mister Mxyzptlk will also sometimes force challenges that give bonus points but will honestly just screw you over since they never really work with the RNG of the quests.

I was going to say that I still liked it this time, but I also just forgot all of those problems until writing this. Sorry to Scribblenauts Unmasked, but while I can’t say bad game, I can’t say it’s worth it for too many even with it being included with a port of an excellent game.

Rating - 5/10


Batman: Arkham Origins

https://store.steampowered.com/app/209000/Batman_Arkham_Origins/

https://store.steampowered.com/app/209000/Batman_Arkham_Origins/

Oh hey, another DC game. I, kind of don’t remember if that was on purpose. This game I bought a digital copy from PSN, and also bought the Cold, Cold, Heart DLC. Not to spoil, but that wasn’t the only thing called “Batman Arkham Origins” I bought, but that’s in part 3!

Alright; so I’d previously played Asylum, City, and Knight. I really like Asylum and loved City, but I really did not enjoy Knight. There’s a few small bright spots, but that game’s story was a great fall from the rest of the series and the Batmobile was both overused and not fun, a mix of the two things you really do not want either of when designing gameplay gimmicks.

Now, Origins was the black sheep for some time. Rocksteady didn’t make it and the famous voice actors were replaced. The reaction from Knight was also divisive, which caused some gamers to give Origins another try, and the reaction became more positive for a decent number of them.

I’m not going to call this as great as City, but honestly, I think I enjoy this more than Asylum! Boss fights were a step-up from Asylum and had moments as great as the fights in City, with Copperhead being a new favorite of mine. The story is more interesting than Asylum with it’s twists and turns. The roster of characters gave both new information on heroes and villains we saw before and added some new characters to really expand the world.

The Riddler trophies are still fun to earn, the world map didn’t feel too reused, and the only real problem I had was Batman did feel a bit less comfortable to control this time but not enough to ruin the game. I’m just going to say it, please play this one if you didn’t think it was worth it at the time. I hear the PC port isn’t great, but the game itself has some great elements that the fans who looked over it are missing something if they continue doing so. Don’t forget the Freeze DLC though, it may just be a re-telling of the classic animated series episode, but it’s a great addition with everything it does.

Rating - 7.5/10


Pokémon Let’s Go Pikachu

https://www.nintendo.co.uk/Games/Nintendo-Switch/Pokemon-Let-s-Go-Pikachu--1382836.html

https://www.nintendo.co.uk/Games/Nintendo-Switch/Pokemon-Let-s-Go-Pikachu--1382836.html

We’re about to start a minor trend for the second entry of my 2020 gaming list, a game that I have already talked about on this blog before. That’s not to say I have nothing to add, it’s just to say that I covered what I loved about this game so well that I don’t need to add that much more.

Well to start, I beat the game. While I was savoring the game back in 2019, the decision to eat through my backlog as quickly as I could while I had the free time meant I practically bee-lined to the Elite Four when I picked this back up. It’s still like I said before, Let’s Go took the Gen 1 experience and really made it that special experience I feel I never got with them before. I connected with my Pokémon in the way I always hope to, the gameplay loop was satisfying and entertaining, and I really loved the changes to the narrative. It’s somehow the events of the original, takes place well after the original, and also has minor things that happen differently. It’s messy to say, but amazing to see.

Between this and the live-action movie, we’re seeing that even after all this time, Pikachu really isn’t overrated as a mascot. The mainline games certainly had a divisive take, less so after the DLC but still there, but as someone who liked that experience I still say Let’s Go Pikachu and Eevee completely deserved the more warm response that it got. I now own a real Pokeball, and I’ve played one of the best Pokémon games enough to enter my team into the hall of fame.

Rating - 9/10


Sam & Max The Devil’s Playhouse

https://store.steampowered.com/app/901399/Sam__Max_The_Devils_Playhouse/

https://store.steampowered.com/app/901399/Sam__Max_The_Devils_Playhouse/

If you don’t know Sam & Max, then you don’t know one of the greatest franchises I’ve ever personally come across. Sam & Max are the freelance police, complete pyschopaths whom uphold the law from genuinely evil people no matter how wacky the situation. Devil’s Playhouse was the finale to the game series by TellTale, just at around the same time they got mainstream popularity from The Walking Dead. I’m sure that series is great, but I stuck with my favorite nutjobs and their point-and-click comedy adventures when it came to TellTale. I even own the DVD cases which you could only buy from the site, a feature they took away way before the bankruptcy.

What made The Devil’s Playhouse different from the rest was not just Max’s new gameplay use of psychic powers, it was the earnest attempt at giving these two a more important and emotional story than before. No it’s not an arthouse or the like, but that’s also why it’s so good! It’s not overwritten for the type of media it is, we still get the nutty yet nonsense yet dark yet intelligent jokes the franchise always had, but we got just the right mix of earth shattering consequence and stakes that the series usually would have scoffed at. Played just straight enough to land, not enough to be out-of-place.

Save the World (which was season one) was a laughfest that still had a final villain, but those stakes were still just funny and only threatening enough to make it clear the bad guy deserved to lose. Beyond Time and Space (the second season) tried better world building and while a good game, felt underwhelming to the first in terms of being funny and fitting. Devil’s Playhouse was nothing short of being funnier than Save the World and more intriguing than Time and Space.

Sam & Max’s identical grandfathers, General Skun-ka’pe, Charlie Hotep, Sal, Papierwaite, The Narrator, Norrington, Junior, Sammun-Mak, so many new characters whom only added and never substracted from the game.

Sam, Max, Sybil, Lincoln’s Head, Stinky, Girl Stinky, The C.O.P.S., Momma Bosco, Agent Superball, Harry Moleman, Jurgen, all returning characters we got new sides to and fleshed out better than ever before.

It’s fresh and funny still, the gameplay gimmicks work surprisingly well even on the PlayStation 3 version, and boy am I ready for Skunkape’s remaster coming in the future. I got every trophy for each episode, because this game deserved nothing less from me.

Rating - 10/10


The Elder Scrolls V: Skyrim

https://elderscrolls.bethesda.net/en/skyrim

https://elderscrolls.bethesda.net/en/skyrim

Hey, you, you’re finally awake. Awake enough to see that I’ve, to put it bluntly, complained enough about this game before. Here was the first time, here is the second time.

With two posts already, there’s barely anything to say. Yes, I got every single PS3 trophy, just like how I got every single Xbox One achievement. I have done everything with a pretend award other people can see. Twice. I’m an expert in this game, and I really don’t necessarily like it.

Like I said the first time I actually do like the main story despite gripes and I loved smithing. Like I said the second time I have come to appreciate the character writing of Ulfric Stormcloak despite finding a majority of other characters very flat. Like I said both times, the DLC is very good all-around even if I think the vampires are a bit flat when you side with them.

What is there to go back to? I’m done with the game, and of course I still have those pangs in my head that say it must just be that I’ll get it eventually or that my most recent experience was the objectively worst version so of course I was even more negative.

But, a lot of me still says; why? What’s there to do? Plenty of people still love this game, the warts do not bother them enough to get in the way. Well, sorry to say, these warts are just too big and bumpy for me with this game. I’ve loved games that I think I could objectively say were not as well made as this, I can even objectively say there’s quality in here that is sometimes overlooked. Of course, I don’t really need to go to bat for one of the most popular games ever made anyway. Ya’ll know why you like or don’t like it. I’m just not sure why I feel like I’ll bother again when I know I’ll probably like it less the next time. Although funny enough, I’m going to give it a slightly higher rating than last time since again, that was the PS3 version. We’ll call this the rating I’d currently give the updated versions.


Rating - 5.5/10


Hasbro Family Game Pack 3

https://www.amazon.com/Hasbro-Family-Game-Night-Playstation-3/dp/B003M986Y8

https://www.amazon.com/Hasbro-Family-Game-Night-Playstation-3/dp/B003M986Y8

I’ll be honest with ya’ll, I forgot to mark this one in my Excel doc. Good thing I did a whole post about it already, huh?

Unlike Skyrim and Let’s Go, I think the past post is exactly enough. I broke down every game in this games collection, and I stand by all of it. I have touched it since, and will be keeping it in the collection, it’s just not a game with enough nuisances or ideas that several articles are needed. But still, read the entry for yourself, because the game is quite good with some serious hiccups and reading that ahead of time isn’t a bad idea for you retro game collectors now that the Xbox 360, Wii, and PlayStation 3 era is truly retro now. Not joking, they’re retro now, which for some reason is wild to me.

Rating - 7.5/10


PlayStation All-Stars Battle Royale

https://blog.playstation.com/2012/08/13/playstation-all-stars-battle-royale-moves-to-november/

https://blog.playstation.com/2012/08/13/playstation-all-stars-battle-royale-moves-to-november/

So while I haven’t talked about this game in it’s own blog entry in the past, I did briefly touch on it when I reviewed Cartoon Network Punch Time Explosion XL. It was to compare the two games, since both were serious attempts to try the Smash Brothers format for the Sony and Cartoon Network IPs. In the end I said I liked both games, but found myself more interested in the Cartoon Network one for it’s unique spins and decently fun mechanics for some of it’s characters.

PlayStation All-Stars Battle Royale was also the first game I played on PlayStation 3, it was the other game bundled with my system alongside the Ratchet and Clank HD Trilogy. I don’t think that has much of anything to do with, why I ended up not jelling with the game as much this time.

Earlier I said I bought DLCs while I could, and I did that here. I bought the remaining characters and stages I hadn’t bought already, and then played with them. With those two, I finished up the campaigns for every available character, and now that that means I really have done everything this game has to offer (I even did stuff online, I got Platinum a while back), I have the perspective that this game is not much more than a letdown.

Fighting feels alright, but some characters just don’t really click in a way that feels right for even just single player. Punch Time Explosion had bad balancing, but I do think the fun characters in that game played better. Combos were fairly generic all-round in All-Stars, some characters have nice animations in their attacks but roughly you might find one attack that’s good enough to spam and you’ll be doing that. Weapons aren’t very compelling, and I can’t even think of the assist characters if there were anyway.

It’s, shockingly unremarkable. I’m with the crowd that says a sequel would improve things, but also, I think it’s been so long since this game came out that I’m okay admitting this franchise failed and we can just move on. When licensed IPs like Punch Time or even the now currently meme’d Shrek Super Slam have elements I think did concepts of Smash Brothers-like much better, I’d rather those got redo’s or sequels and I’m really not even kidding. Those two games are worth finding in a retro store for 5 to 15 dollars. All-Stars, well, you can’t even get the DLC or play online anymore, and I don’t think the single player with base characters is worth as high as 10, and you can probably find it for less than 5 without much effort. I’m still up for a second try I suppose, but I’d go in more skeptic than other game franchises I’d also give a second try to.

Rating - 4/10

And that does it for part 2. Part 3 will be coming, well, shortly but not too shortly. For some reason a chunk of the final games happen to be the games I have the most to talk about. I’m planning on stopping at part 3, but that’s going to make part 3 very beefy if I had to guess.

Doki Doki Literature Club Review: Doki Doki My Heart

This article is not intended for children

 

2017 saw the release of many a fanstastic game. Super Mario Odyssey, LEGO Marvel Superheroes 2Cuphead, so many that a quick glance at any game journalist or YouTuber's list of "Game of the Year" titles could easily convince you to put all of those games on your backlog if you missed them.

My game of the year is a different choice than many, even if it is gaining in popularity, having been downloaded over a million times already. My game of the year is Doki Doki Literature Club, a free visual novel dating sim. My new favorite game within it's genre.

From left to right: Sayori, Natsuki, Yuri, Monika

From left to right: Sayori, Natsuki, Yuri, Monika

You play as a high school boy whom you name whatever you like (I named mine Turd), the next door neighbor of Sayori, the vice president of the Literature Club. Sayori worries that the main character may have no social skills after graduation, so she convinces him to join the club.

This is where the game play comes in. Those of you who have played visual novels before may be worried about playing this one when it comes to game play. Many an infamous visual novel completely lacks game play; the point is supposed to be that the player can choose an outcome, similar to a choose-your-own-adventure story, but there are some that simply lack the choice at all, save for many one button to click at only the very end of the two-to-three hour "game". Do not worry, I assure you there is nothing about the game play of Doki Doki Literature Club to make it infamous, you have my word.

There is real game play, you choose specific words to write a poem. Depending on the words you choose, you will write a poem that pleases one of the girls. Well, one of three, for some reason you cannot write a poem that specifically pleases Monika.

Doki 2.png
Doki 3.png

Whichever girl you pick, she starts to open up to you. You learn her backstory, watch her grow through character development. You'll get a different scenario with them based on which day it is, so if you mix-and-match, there is still merit, don't worry so much about only appeasing one of the girls the entire game if you don't feel like it. It's more dynamic in how it plays out than others in it's medium, the game does remember if you suddenly changed your mind, instead of acting like you only treated one girl kindly, the latter of which I've seen happen before, it breaks the immersion by a lot and sometimes means you end the game without any closure. 

It's the sort of thing I have wanted many visual novels to have, but so many didn't. Massive kudos to the developer for creating completely fleshed out characters for this game, I wish that was not something so rare in visual novels, but for my money, it can be. I believe the creator has similar feelings on the subject.

The girl I chose was Sayori. I was spoiled for a massive section of the game, and I just felt right finding out the most I could about her before future replays.

Doki 4.png
Monika sometimes interrupts you just when you're making headway with the girl you chose to spend alone time with. The little devil.

Monika sometimes interrupts you just when you're making headway with the girl you chose to spend alone time with. The little devil.

There is so much more I'd like to talk about the game, but sadly, there are spoilers to follow. If you have not played this game, and would rather play it without any forewarning or spoilers, please log off of this blog post and go to the game's website here:

https://ddlc.moe

 

...........

......

............

do do do do de de dee de de..............

.....................

 

And now this is the part where I tell you this is actually a psychological horror game.

NOTE: The foreshadowing is heavy and obvious. Which is good, subtle foreshadowing can feel like a waste of time. Obvious foreshadowing can make you feel like an idiot and in the BEST way. Hell, I did it here, the game needs it and loves it.

NOTE: The foreshadowing is heavy and obvious. Which is good, subtle foreshadowing can feel like a waste of time. Obvious foreshadowing can make you feel like an idiot and in the BEST way. Hell, I did it here, the game needs it and loves it.

This game, man. This game.

Holy crap.

So like I said above, I found out ahead of time that Sayori commits suicide and the game suddenly bugs out. She's erased from the games files, you can go into the files for yourself and see her character file is completely gone. The games bugs get SO much worse, so much that the suicide becomes one of the tamest things the game has to offer for you.

fucking monika.png

AND, they depend on the choices you make in the next poems you make. AND, there are some out-of-knowhere scares that are triggered RANDOMLY. You can play through the whole game and not get them. There's no way to activate those scares, one way or the other. Nothing you can do to get them on purpose, nothing you can do to avoid getting them. You are at the mercy of what the game just feels like setting off.

In my playthrough, Natsuki's eyes turned black, blood flowed through her sockets, a wide slasher-style smile suddenly appeared across her face, her neck cracked completely to the side, and she just rushed as me leaving this scream that somehow seemed quiet and directly next to my ear. This was ONE scare, all of it together. 

I am not the kind of person who loses sleep over something scary. This game caused me to lose sleep. Yuri's blood-soaked eye, the glitchy faces, the rapid reveal of the characters broken home lives and minds capes, the game straight-up tricking me by no longer obeying the rules of it's game play at any moment. This was the first time I did not trust a video game. The game told me it's mechanics, and let me get used to them so much, that once they stopped working I didn't know what to believe anymore. One time, it forced my cursor so I could only hit one of the three buttons, but I thought to myself "what if I hit up on the arrow keys, and then enter?". Even though you don't select in the game using those buttons, and it actually worked! But, then the game quickly replaced those three options with a long list of the same choice it wanted me to choose, so many the screen couldn't show them all.

I sorry I don't have any more screenshots for you, I was so fascinated and terrified that I simply stopped taking them. The game had my complete interest, and my fear on the end of a string. This is, and this is only on a personal level of course, the scariest thing I've ever experienced in all forms of media.

I have a high fear tolerance, so I do heavily enjoy when something really scares me. Mostly, what scares me is surreal horror. HellraiserEscape from Tomorrow, I don't have too many examples that terrified me, and this game is now on the top of the list. I have to play it again soon!

Also, just so you get a real taste of this game's horror, I found out about a scare I either didn't get, or that I didn't notice. During one of the poem sections, Yuri's face can be replaced with a horrific nightmarish face instead. Briefly, brief enough to convince you she didn't. This face:

AAAAAHHHH.png

Some of you may not find this so scary, but here's the thing. You now know this face is possible, you'll go look for it. Because it's so sudden, will you actually see it? Will you convince yourself you saw it? Plus, yeah it is rather creepy and a FAR cry from the usual sprite. Simple changes to what he know can truly mess with us, the uncanny valley affect. Elongated arms and legs, alien-looking eyes on a human-looking head, horror is often the unknown, but also the unknown mixed with the easily known.

Although to be fair this Yuri face is far more terrifying

I didn't get this one either, but I knew about it when doing research for the blog post. It's super rare, BUT, the Game Grumps were unfortunate enough for it to happen. I beat the game before they got to the scary stuff, and I was handling their play through well enough, but when this popped on my TV (was using Xbox One app) I straight-up had to sit down and pause the video to calm my nerves. NEW UPDATE: Of all scares this is one of the ones I got when I played Plus!!!

I didn't get this one either, but I knew about it when doing research for the blog post. It's super rare, BUT, the Game Grumps were unfortunate enough for it to happen. I beat the game before they got to the scary stuff, and I was handling their play through well enough, but when this popped on my TV (was using Xbox One app) I straight-up had to sit down and pause the video to calm my nerves. NEW UPDATE: Of all scares this is one of the ones I got when I played Plus!!!

So yeah, go play this game. Like I said, it's free from the game's website via Itch.io. It's also available for free on Steam, if you feel like using that. You can donate money to them, and if it's ten or more dollars, you get a soundtrack and an art book. You can also just buy the fan pack directly through the store they link on the site.

By the time you read this, I will have donated thirty-five dollars. I believe the game deserves nothing less from me, and I may even give more later. There are posters and key chains of the characters you can buy as well from the site's store page, and I'm not a key chain or even a poster guy, but I saw an amazing Monika poster that I have to buy (there's also a real chance I'll be getting the others posters too because I went back to look at them all and I ended up liking them all more the second time). Speaking of, hey Dan Salvato, if you end up reading my dorky blog post about your game, I would pay good money for plushies of all of these characters. Even if they're like 45 bucks a pop. Even Yuri, and Yuri was personally my least favorite even before she scared the shit out of me. HELL, even the nameless main character, and I don't know what he even looks like.

The title says review, so here's my review score:

 

10/10

Game of the year.

My favorite horror game.

One of my favorite games in general.

 

And tune in soon. I forgot to talk too much about Monika, and honestly, she deserves her own post. I have that much to say. They all deserve a post, now that I think of it.

 

auagkadsmcdkalg/jrigurahsfklfjfutyas;okjd OPEN YOUR THIRD EYE

Video Game Review: Cartoon Network Punch Time Explosion XL

Game played on: PlayStation 3

Also available on: Wii, Xbox 360

Is a remake of a game for: 3DS

 

When a mascot fighter game comes out, such as Cartoon Network Punch Time Explosion XL, I always hear many legions of gamers cry out that the game is obviously a rip-off and no one should buy it. All this says to me is that there are not enough mascot fighters yet for everyone to realize this is in fact a genre, not just something done by Super Smash Bros. and not allowed by PlayStation or Cartoon Network or Small Arms or any other game companies and titles I can't remember right now. What I'm getting at, is that when this game was first announced, I had no problem with what the promise was. Personally, I'm a fan of Cartoon Network's programming, and earlier this year I finally bought the game and tried it for myself.

It's alright.

I spoil that now as the common opinions of the game tend to only be in two camps: You hate it or you think it's okay. For the same reasons, actually.

First let's get into what the game is supposed to be. Punch Time is meant to be a crossover fighting game for many of the popular cartoons from Cartoon Network. Most of the shows featured were no longer airing at the time, the only exception being Ben 10: Ultimate Alien. With that in mind, the game sort of feels like a celebration of Cartoon Network's past, their successes all coming together and letting us know how much they've appreciated our love for them.

However, not every former show received the love. It has been pointed out by many fans before me that both Courage the Cowardly Dog and Ed, Edd n' Eddy were not in the game. I've heard there were trademark or copyright reasons behind this, the Eds couldn't join in because they technically belong to AKA Studios for example, but I have no idea if this is true or not. They could have just glanced over them, or felt they had enough characters already.

I read one forum post about someone being infuriated that Flapjack and Chowder were playable when the Eds and Courage were not. I like those latter shows more as well, but, come on, it's nothing to be that riled up about. Granted I think this person didn't like Chowder or The Marvelous Misadventures of Flapjack, but this is a forum post, they may normally be okay with those shows as far as I know. Even if I didn't like those shows, which I do, even more than I did when they originally premiered now that I've gone back to them, again, I still would not think it's worth getting riled up about.

You know what I'm riled up about? Every stage in this game is related to a show, baring the final stage, typical for these types of games. However, all of the shows related to the stages, also have characters you can play as. This is a missed opportunity. In Smash Bros. or PlayStation All-Stars, stages could be used to represent franchises that didn't get a character to represent them. Here, that is not the case. Not only that, but out of all the characters, only two of them are from franchises that are not also represented by a stage. Captain Planet and Johnny Bravo (Let's not count the also unlockable younger Ben Tennyson, I'm counting Ben 10 as it's own franchise and we also had Vilgax, older Ben, Kevin 11, and some stages). Bravo was an assist in the 3DS version, meaning in that version, the assists had one character to represent something different from the stages, but we'll talk about assists in a second.

Imagine how many more shows we could have gotten from stages. Picture it: Camp Kidney. Charles Darwin middle school. If you didn't want the Eds, I would have been happy fighting in the Cul de Sac, or Nowhere Kansas would have quelled some complaints as well. Some of you may say that Camp Lazlo or My Gym Partner's a Monkey don't need to be represented in this game, but I fully think they should. This is a celebration of the channel, put everything in that you can. Put in the live-action shows no one liked, put in Out of Jimmy's Head, get Hanna-Barbera characters, get the dubbed anime you used to air on Toonami, get Tom. Tom could be the next narrator, and that's not saying Space Ghost was a bad narrator nor a bad idea, just a thought in case they go somewhere different. Make the cross-over big enough that you add in Kid's WB characters. People would lose their minds if you did that, and everyone knows Warner owns both, I can imagine this happening. Tom and Jerry and Looney Tunes air on CN, and I've already seen how open to Warner is with cross-overs thanks to LEGO Dimensions.

What I can't imagine happening is a cross-over with Nickelodeon or Disney Channel. Disney and Viacom aren't part of Warner, stop acting like it in forum posts. It won't happen. I did see someone say they'd like to see Ash Ketchum on, and I can picture that considering where Pokemon played on both CN and Kid's WB. It'd be weird as I'm almost positive a lawyer or someone would prevent Pikachu from appearing as well, but hey, I'd still be for an Ash Ketchum without his Pokemon in a fighting game. It'll work or it won't, and I'm fine with either due to how cool and hilarious it would me.

To get back on track, let's discuss the assist characters. They are, hands down, the best use of assist characters I've seen in a mascot fighter. Each one either does a lot of damage, or heals a lot of damage. Sometimes, they screw you, because they can damage anyone in the area including you, but they can still be worth it. Now, where they really shine, is when you activate a certain assist with a certain character. Their powers combine and they unleash an incredibly powerful attack. Many of these do better damage than the character's special move, and most of them outshine what the assist would normally do. Some of them made sense, other combinations came out of nowhere, and that only added to the joy of what was happening.

Speaking of, I never realized how much the candy pirates from Codename: Kids Next Door and the characters of The Marvelous Misadventures of Flapjack had in common until this game realized it and had the two meet. It was one of those "OH!" moments that made this game worth playing as a CN fan.

Now, mechanically, as a game. Here's the problems:

Many characters control fine, but there is no balancing. This game, while having a local multiplayer (no online but I don't consider that a downside), was clearly built with single player in mind only. Some characters just don't do much damage, and others are practically unstoppable. I found I liked playing with Flapjack a lot, but once I played again in hard mode, I never really used anybody other than Aku and HIM. Kevin 11 is overpowered and recommended by many for hard mode as well, and I saw why. Granted, yes this means the characters you figured would be powerful are hilariously fun in how overpowered they are, but this is a game I would like to play with other people, and all that would happen (I assume) is that whoever picks Aku or HIM would be the winner by default. Monkey was the only exception, in my opinion. I figured a superhero would be really useful, but I ended up hating this control scheme and just kept playing as Flapjack.

One small grip I found was with a section of the unlockables. Stages and characters were fine, minus the previous complaints, it was the bonus videos. All short, which is fine, but the one for Johnny Bravo was just the the opening theme, and that made me wish each show had that as an unlockable as well. That's the kind of thing people scour YouTube for, it's nice to have an official source for it. Ever hear the Ben 10 theme? If you have you'll know why I'd consider that a great unlockable.

On the opposite end, the unlockable costumes were fantastic. For some, it unlocked an outfit that character has worn in a certain episode. For example, HIM gets his exercise clothes, or Numbah 1 in a tuxedo.  For others, it lets you play as other characters. For example, each Powerpuff Girl has a costume that turns them into the Rowdyruff Boy equivalent. Or Captain Planet becoming Captain Pollution. Alternate costumes are usually fun, and this extra bit of care did not go unnoticed by me or the other fans.

It's funny how really, I only mentioned one major actual problem, a few minor grips, and many things I loved, but I still only thought the game was alright. If anything, this game needs a sequel so it can try again. Some games get it so right the second time, and this one needs a look back at. Like I said, vary up the stages so they can represent other franchises the characters didn't. Don't be afraid to give some love to the shows you are sure we don't care about, we'll appreciate the effort to attention.

And fix the balancing. If you do this right, you could finally be the ones to say "We beat Smash Bros. at their own game". Every company wants that, no one's done it just yet. We'll all be better off for it. Including Nintendo really, having a strong game to compete against can start the coals burning and the capitalism running through their veins.

So yeah. This game's okay. Would love a much better sequel. I think Cartoon Network has earned a stab at a great crossover game (and yes I did already mention LEGO Dimensions, which I like, I mean one that is just CN, versus everything under the sun like Dimensions pulls off surprisingly well), to show to the gaming world they have a great legacy that people would love to really dive deep into. After all, this game unlocks bios for everyone if you beat arcade mode and they put in information you wouldn't know off hand. They know their fan base, I do think they can deliver if they try again.

But it won't involve characters from Nickelodeon or Disney channel or Nintendo barring maybe an anime-only character, so stop guessing that TVTropes Wild Mass Guessing page!

 

6/10

Better than completely average, will play again with friends despite balancing issues.

Also, easy Platinum/1000 gamerscore, if you care.

Classic Literature Review: A Clockwork Orange

            Before I start this review, there are a few things that need to be discussed first. For the majority of you, this will not be a surprise what I am about to say, but for those who do not know, Anthony Burgess’s A Clockwork Orange is a controversial novella in the subject matter it uses to convey it’s overall message. I will still be discussing these controversial aspects and will not censor them, so those who are uncomfortable hearing about brutalities may wish to read something else instead. The second part is that, in my personal opinion, to review this book I do have to spoil several sections of it. Most importantly, the ending and the aspects revolving around it. The ending is fairly common knowledge for some people, I knew the ending before I read the book myself without feeling letdown by a massive spoiler. However, if you wish to read this book without the prior knowledge, please pause reading now and resume at a later time when you’ve read it.

            Now on to the review itself.

            A Clockwork Orange is a first-person narrative about teenage criminal Alex. I do not use the term criminal lightly, and far harsher words would be more appropriate. While it is not a stated rule, a good deal of fiction features a hero as the protagonist. Whether or not there is a proper antagonist, the protagonist is almost always the hero. Sometimes the protagonist is allowed to be the villain, and Alex may very well be the darkest and most vicious version of this kind of protagonist. Alex is a rapist, a murderer, one section even broadly shows the reader he is a pedophile. His reason for doing all of what he does is, compared to the general rule of fictional villains, is absolutely nothing. Alex runs on something that exists in real life but is not always shown as graphically as it is here.

             Alex is having fun, and nothing else. He enjoys breaking people’s property. He enjoys drinking milk spiked with drugs. He enjoys gang-raping a woman to death in front of her husband, whom he also beat mercilessly. Alex is devoid of sympathy, his existence spits in the face of altruism and kindness, and he is seemingly aware of this fact as he’s loving every minute of it.

            Villain protagonists are not nearly as rare if you personally seek them out. I understand why you might, and my experience is from my own writing. While I can’t exactly back up the claim at this point in time due to my status as amateur, I tend to write a lot of villain or anti-hero protagonists. Recently, I’ve been interested in going towards more traditional heroes. Because even bucking the system can be old hat, and make you want something fresh. So in a sea of mostly heroic novel or novella characters, Alex become one of the most fascinating characters I’ve ever read.

            It’s funny, because you’ll never ever like him. He’s disgusting, foul, arrogant, cruel, immature, and uncontrollable. So instead of liking him, you are fascinated by him. You don’t care if he lives, and wouldn’t be unset if he dies, except maybe if you felt he deserved fare worse than whatever fate he’d gotten. For as complex and as three-dimensional as Mr. Burgess made him, there is only one word to describe him: Evil. He is nothing but evil made flesh. He has never done anything besides evil, and never will. You can’t take your attention off of him for it.

            Alex is eventually caught during one of his crimes, abandoned by his gang in the process, and sent to prison. In prison, the government handpicks him for their new project; the Ludovico Treatment. Alex is forced into a chair, eyes held open, and watches horrific acts of violence whilst listening to Beethoven and other classic music, two things Alex loves more than anything. These constant viewings trick Alex’s brain into disgusting him whenever thoughts of violence or the sound of classic music occur to him. Every time, he goes to vomit, but is somehow incapable of actually doing it, meaning the feeling is also a writhing pain. Thanks to whom he is, you don’t exactly feel bad about his state, but are now interested in seeing how this will change him. He’s effectively been brainwashed into being a model citizen.

            The novella’s main theme is that this is wrong. Even the most disgustingly evil people must still be allowed to be human beings. That brainwashing is itself horrific and no better than the criminals it could be used on. Moreover, it also does not work.

            Alex is not a changed person in the slightest, he is just restrained. I hate to spoil more of the book, however, I need to discuss one section as quick as I can. Alex’s parents have kicked him out after his arrest, which he only learns after returning home to find their new roommate. After his parents painfully explain the reasons to him, showing they still love him despite finally realizing who he is and fearing him, Alex’s first reaction is to attack the roommate. He is unable to falls ill. So instead, he cries his eyes out in front of them. His reasoning is that he feels betrayed by these people who love him, and he leaves making everyone feel somber.

            Except Alex himself. His emotional state was a lie, he simply wanted to make them feel horrible. Even under torture and mind control, Alex finds a way to be a monster. It’s poignant, it’s helps with the overall theme, and continues your hate-interest in the character.

            I’ve talked a lot about Alex, that’s because this is a first-person narrative story. We as reader’s are not allowed to learn anything about the universe of this story outside of its effect on the protagonist.  All the reader has to go on is what Alex himself tells them, be it the situations, the scenery, or the other characters. It is all about him, as it is purely his take on every single aspect of the story. Not only that, but all of these descriptions are written in Nadsat.

            Nadsat is the fictional slang created for the novella that Alex and his gang speak in. Or, in his words, he and his droogs speak in. The language was based on Russian, so Russian speakers may figure out the meanings faster, but as someone who doesn’t speak the language, it took me not all that long to figure it out either. Admittedly, the first time I opened the book, the presence of Nadsat confused me enough to put it away and come back to it sometime later. If you open it and think you’ll be confused, the words will make enough sense after some repetition, and some versions have a dictionary in them, although mine did not.

            And now, for the ending. The ending was originally censored in the American release. Alex is freed from his brainwashing, the government pays him off so he doesn’t blab that it was a failure, and he goes back to becoming the monster he always was. However, in the original version, which my version keeps intact, the story continues on for one more chapter. In this final chapter, it is years later. Alex has a new gang with new teenagers despite being an adult, but something is different. He’s now becoming bored with his typical brand of merriment. He shoes them away and meets up with former droog Pete, and they reminisce about old times and the other droogs George and Dim, who died young and became a corrupt police officer respectively.

            Pete is now married. This sparks in Alex what he wants to now do. Be married himself, have a son, and ponder if said son will be as vicious as he was.

            Several people are of the opinion the edited version is better. The debate is on Alex being redeemed, and the possible implication that he was only evil because that is part of being a teenager. Opinion are opinions, and I respectfully disagree. I prefer the original.

           For my money, Alex is not redeemed in this ending, he is simply bored. Redeemed would mean he felt regret, that he would make up for past transactions, and the story makes it clear he does not and will not in the slightest. The only thing that has changed about him is his motivation and general interests. There is nothing, in fact, stating he may get bored of this new lifestyle as well.

            As for the implication of aging, I feel that may be a stretch, especially in a novella that is blatant in its messages and all the better for it. Remember, Dim was a teenager too, and the least intimidating or evil, yet he grew up to continue being horrific in his own right. In fact, the novella seems to argue Dim became a worse person as he got older. Alex did get older, but that may or may not have anything to do with his new passions, and those new passions do contain a connect to his old ones as he is not worried if his child will be a monster, only interested in finding out. Pete was never given enough time outside of Alex’s vision for us to see if he grew, learned a lesson, always hated the gang, or anything of the sort. Pete is flat, but that works considering that was all he was meant to be, a character we forget about until he makes the most important part of the ending happen.

            I know at the start I gave a warning about the content, meaning I know full well it makes the book not for everyone. Yet, with that in mind, I feel that this piece of classic literature is a must-read. There exists nothing else like this, and it has stood the test of time. If you have not read it, perhaps you will want to consider what I said about the endings and choose a copy based on that, or a copy with the Nadsat dictionary included if you so wish. This book is a masterpiece, and if you are too squeamish for it, at the very least try to read a few of the tamer scenes or find a more in-depth recap than I gave. This book is worth knowing and understanding.

Video game review: Kingdom Hearts Dream Drop Distance HD

Game played on: PlayStation 4

Is a remaster of a game originally on 3DS

 

I've been playing games in the Kingdom Hearts franchise since the original title. While the original is still one of my favorite games, my opinions of the overall series highly differ between what I am playing. Some I highly enjoy for their gameplay or story, and some I can barely wrap my head around and end up cursing the bizarrely implemented controls. Remember when Kingdom Hearts II decided we needed the ability to skateboard? I mostly remember that it never came back as a mechanic.

With a series as complex, convoluted, and contended as this one, allow me to be a little bit more relaxed in this review than I normally would. Now, the truth of the matter is that I did not play the 3DS version of this game. I'm fully aware that all games in the franchise have important plot points, that skipping out on one game can leave you completely in the dust. I learned this lesson when I originally skipped over Chain of Memories, which led to complete confusion during Kingdom Hearts II up until I played the remake on PlayStation 2. But before I finally played Dream Drop Distance, I did make sure I was up to speed, with some minor exceptions due to my increasing frustration in certain boss fights of games I had beaten once before anyway.

Also, to be frank, I knew several of the story's spoilers before I went in. I don't tend to care about spoilers, at all, so I learned everything about this game's story just by random searching about the franchise's plot. Anyone who has played only a couple or even all of these game will admit that isn't a horrible idea. The series does make sense once you ingest everything, but even then, there's nothing wrong with a guide by this point.

Due to the spoilers, I didn't think I'd like this game.

I was wrong. I really loved playing this game.

The first thing to catch my attention was the combat. I was not a fan of the command deck from Birth By Sleep, and it returned here, but this time it felt much more straight-forward and easier to figure out. It still had it's glaring problems, but I didn't hate it this time around, and it was much easier to decide which attacks I should keep stocked now that I did not have to level them up along with my character.

The real star of the combat show was the flowmotion. Flowmotion involves Sora or Riku dashing against a wall, streetlamp, or other surface. Suddenly the character glows, and you are given a possible attack where you get to spin around, hit very hard, and cannot be hit from what I could tell. The franchise had been getting more and more unfair boss fights as of late, and this equally unfair style of attacking has made it so we are back to being on equal playing grounds instead of just hoping you might win.

Flowmotion also allows you to jump again in the air, then dash again, and continue until you reach the top of the wall you dashed against. Similar to Saints Row 4, it is very cathartic to know that any item you want is now easy to get, even if it's on the top of a tall building.

There are certain commands that can allow you to interact to certain objects and weakened enemies, and they are different depending on the world. Take for example the image below, where the command lets you encase an item or enemy in a large bubble, and you can use said bubble to trap further enemies in until it pops, a lot of the time instantly killing anything inside.

Your companions are now little battle monster style creatures you create with the synthesis method, which meant they gave a purpose to synthesis that I finally liked and did not feel nearly as tedious.

It's also surprisingly fun to play with them. And the original game came out before Pokemon X and Y, so it did Pokemon Amie before Pokemon did.

It's also surprisingly fun to play with them. And the original game came out before Pokemon X and Y, so it did Pokemon Amie before Pokemon did.

The graphics and the framerate are also quite nice. True, nothing is particularly beautiful, especially for PlayStation 4, but even without playing the original game I can tell this port looks far better. All the vibrant colors the series loves to employ are still here, and they still look very good, even if they are not beautiful this time around.

Now, the story. For many players, the story this time went too far. There were a couple of explanations that didn't make sense and did not fit with the previous games. The overarching villain became so overpowered and seemingly flawless that players are calling him badly written. I kind of agree.

Behold the awesome power of balloons.

Behold the awesome power of balloons.

But I also kind of really like that.

The original Kingdom Hearts is, again, one of my favorite games. One of the reasons is because of how much silly stuff is in there, even stuff that wasn't supposed to be. I'm a little more than done with the harp strings and the single game plots that branch off fifteen different ways. The plot is getting stupid, so to me, by all means let it get stupid. I enjoyed this story so much. The moments I thought were moving, did move me. The moments I thought didn't, made me laugh or otherwise enjoy myself. It had been a while since a Kingdom Hearts game had a good mix of fun game play and fun story telling, and this one did it for me.

Fans are gonna hate me for this.

8/10.

Pokemon Moon Review: Different Can Be Good?!

I was a child in the 90's. There really wasn't much of a choice when it came to knowing about Pokemon. I watched the TV show, I collected a few of the cards, and starting with the second generation I have played every generation of the games. For a better reference, I have played Silver, GoldRubyEmerald, FireredPlatinum, SoulsilverBlackBlack 2XOmega Ruby, and now Moon. After graduating college and personal soul-searching, I ended up questioning exactly how much this franchise does mean to me. I thought back on each game, and I realized I only liked half of the ones I played, and all due to similar reasons when it came to dislikes. This was mostly set off by Pokemon X, which I personally felt was not only a let down, but the first legitimately bad game in the series. I decided to give this latest game a chance, and also decided that should I not like this game either, I would be done with the series. It would be time to give up pretending that really liking some of the games meant I liked the franchise.

My expectations flip-flopped constantly with this game before release. The trailers looked very promising, and I could not help but get excited over them. However, my excitement did not always last, and far too familiar warning signs seemingly creeped up.

I bring all of this up because it looks like Gamefreak knew there were a lot of players like me. Who for years have had complaints even when they did really like the end product. My biggest hope for the game was that it would not be a return to formula. My biggest hope was that it would take all of the problems this series has had, and finally take them head on and fix them.

Allow me to tell you a few of the ways that they did just that.

Gone is the gym leader system. Instead, you fight wild Pokemon known as Totem Pokemon, who are super-powered and have incredibly strong moves. When you fight enough of them, you fight an actual trainer known as a Kahuna, and they are also very tough enemies. Each Totem Pokemon is foreboding and challenging, and every single Kahuna is packed with personality. Also, you do not just happen by the Totem Pokemon, you are given a Trial from trainers known as Captains. The Captains are also full of personality, and each Trial feels unique and memorable. Gone are the days of a Gym Leader with one stock personality trait, whose gym is truth-be-told not all that different from the last one you were just in. The more unique Gym Leaders were always a favorite amongst players, and this time, every single Trial Captain and Kahuna has every bit of personality those popular Gym Leaders had, and more.

Speaking of the Trial's difficulty, this game truly addresses a problem I have had since the very beginning and am glad they finally addressed it. Pokemon games have never been known to be completely easy, however, myself and many players found the difficulty to be random and sporadic. It was not uncommon for a random trainer to be ten times stronger than a Gym Leader you just fought. Difficulty is one thing, but Pokemon tended to go for cheaper and more unfair versions of this. There would be many times where you would lose and it would not even be your fault, as the game just decided to stack itself against you for little to no reason. They tried addressing this in X, but the result was that the game became too easy. It may sound weird to complain it was too hard and then complain it was too easy, but what I'm trying to say it that the gradual balance of difficulty was not used to good effect either way. The games that were too hard were full of sudden difficulty spikes you could not prepare for, and the very easy X and Y felt as if it never grew any form of difficulty as it went on. Instead of an upward line on the graph, it stayed completely flat the whole way.

 In Moon, random trainers do not tend to be very hard up until the very end sections of the game. The Trials, however, are quite difficult and require skill to master. Once you see the word "Trial" appear on your screen, you know what you are getting in for, which means you can prepare yourself for what is about to come. To me, this was the most challenging Pokemon game I've ever played, because while other games were harder, this one was one I could understand and adapt to, so I could actually focus on what was being thrown at me, and I would actually have to think everything over instead of just throwing myself into the fire. I have never strategized  in a Pokemon game as much as I have in Moon, and I am very happy for it.

And that is not even discussing the new Z-moves. One time per battle moves that can be used by any Pokemon that now an attack with the same typing as the Z-stone, and some of them are exclusive to just certain Pokemon in general. Once you use the move, that is it, you cannot use another one until you have a new battle. If it didn't work the way you were hoping it did, you had to think on your feat. Versus say the Mega evolutions from the last generation, which stayed in their form for the entire battle. These were all one-and-done, you could not simply hit the button without thinking too hard like myself and many others did with Mega evolution, and this is coming from somebody who originally expected Mega evolution to become a feature he would love.

As the many trailers pointed out, this game also introduced regional forms for certain Pokemon. One thing that has bothered me for quite some time is just how many times I would play a new Pokemon game, and yet I barely found any new Pokemon compared to the old ones. With regional forms, these older Pokemon were given new life, and felt as if they were brand new. Their new typing helped to do so, and in some cases even fixed the problems those older Pokemon had. For example, I was always a fan of the poison type known as Grimer and it's evolved form Muk. While I liked them, I was aware they were not useful in battle, it's stats did not match up with it's typiing very well. In Moon, it gains the Dark-type, and it's move set is changed in a way that makes it a very formidable ally or opponent. It can now use a very powerful Bite and Crunch, learns more useful poison-type attacks, and is completely immune to the Psychic-type that is used to take immense damage from. I caught a Grimer early on, and it ended up being one of the six Pokemon I took all the way to the end.

This was taken before I entered this game's version of VIctory Road, but notice even here that Muk was one of the highest levels. Because I kept using him for anything it had an advantage against, or something that nothing had an advatange against s…

This was taken before I entered this game's version of VIctory Road, but notice even here that Muk was one of the highest levels. Because I kept using him for anything it had an advantage against, or something that nothing had an advatange against so I hit it hard instead.

There are many other things I could go on about. How this was the first time that a comedic villainous gang actually worked for me, how it no longer asked you twice on whether or not you didn't want to learn a new move, that the mechanic of Sun usually being set in the daytime when you play and Moon being set mostly at night means there is finally a real reason to get either/or copy, or that the final villain of the game manages to be truly menacing and terrifying.

There is, however, only one thing that should be the focus of what this review is about. When it comes to story and character, this is the most in-depth the series has ever gotten. Many people who loved the original games will proclaim up and down that the vague hints at story was some of the best story they ever needed, despite the fact it really was little to nothing. Fans of the fifth generation point out that the deconstruction of the series formula and the dynamics of it's characters make it the most fleshed out, and there was a time I agreed with them. Sun and Moon once again go for deconstruction, and it pulls it over even better than the last time.

When I first started playing this game, I noticed just how well the cutscenes played out, how well-explained and free-flowing the gameplay was, how the characters worked off each other. Pokemon games were always their own thing, and from the start I felt like this was the time one I could call a full-on video game. This is not a diss on those older games, as I do still love the ones that I love, but they never felt so much like video games as they felt like their own thing; Pokemon games. This one bridges the gap, and by doing so, they made an unforgettable video game that I recommend above any other game with the Pokemon name slapped on.

I cared, during this game. Typically, I would place emotions into the Pokemon friends that I caught, that was all I needed. By the end of my journey, the characters I had grown to know felt like actual characters. I felt like the protagonist I was playing actually mattered in the world, as did everyone she knew.

When the infamous Sonic Boom came out, video game critic and pundit Jim Sterling said that the game was so bad that it reminded him that he was going to eventually die along with everyone else and that nothing he did really mattered. Playing to the end of Pokemon Moon felt like the positive opposite of that. Pokemon Moon made me realize that it will eventually be over, but that my precious little time mattered so much and was worth every second I will get out of it. I usually replay these games, do self-imposed challenges, but my experience with this game was so personal that that would feel like I spit all over it. I loved this game so much that I am preserving the memory of my time with it by never playing it again. Any second playthrough would feel like stepping on a loved one's grave. I can't bear myself to ruin something that became something so special.

 

-Final Score-

Pokemon Moon gets a 9 out of 10. It would have been a solid ten, but there is an issue where the framerate drops every time there are more than two Pokemon in a battle, and sometimes it lags just a little bit if a two Pokemon battle lasts too long. Should they fix it, it's a solid ten, and even without a fix this is my second favorite Pokemon game ever made.

Reviewing Classic Literature: The Jungle Book

Today, Rudyard Kipling’s original novel The Jungle Book may be more well-known for it’s many adaptations from the likes of Disney, Chuck Jones, and many others. It is not uncommon to hear about the book itself, but the adaptations make the original more on the iconic side than the beloved classic side, as it is easier to hear opinions on the adaptations than the source material.

            There may be a reason for that. It’s impossible to discuss the book without admitting it is aged, in two specific ways. In the last review I mentioned that the original Tarzan of the Apes was dated in its race relations, but Burroughs was well-intended. Jungle Book is also dated in regard to race, however, Kipling was not well-intended. Kipling was open about his support of Imperialism, and if you are familiar with the subject, you will understand why it’s not controversial to state that no one should be proud of British Imperialism. The Indian tribes in this book are treated overall terribly. Superstitious morons who lie and believe anything they are told, with main character Mowgli being practically the one exception, and bare in mind he was literally raised by wild wolves. In short, the novel has racist themes, and they become uncomfortable. There are points in this novel were it feels Kipling was outright saying he believed Indian people to be savage and inferior to white people, (and he outright says that about all Asian people in the sequel, although that is for another time).

          The other dated aspect is the writing style, and the prose of the poetry and songs. There are songs in the novel, however, it is common for them to not rhyme. Reading them rarely feels interesting, and usually feels out of place, despite the fact they always come at the end of a chapter. As for the regular wording, adjectives tend to be overused and styling can get out of hand very easily. When you read something very old, such as The Bible or works by Shakespeare, you encounter the word “thou”. While I am usually the person to argue people never in fact used this word, and it was purely a fiction device, what I’ve read from those examples did show me that these writers knew how to use the word and when. Kipling’s writing felt the opposite. Words like “thou” and “thee” are thrown around as if to make the stories sound smart, but instead make the dialogue stilted and hard to digest. This style of writing can make the book become boring or derivative at any point, no matter if the subject itself is interesting.

         If you read my last review, you may remember that I praised Tarzan of the Apes for writing animals in a way that made them feel like animals. Kipling writes animals almost exactly the same as humans, with only a rare few animalistic references. This becomes confusing in some parts, there were occasions I honestly forget whether an animal or human was talking, as there is little or no difference in the way they speak or act. In one of the later stories, I could not tell who the main character was, as everyone bled into each other, and this is despite the fact the story in question was named after the supposed main character.

            I say stories as The Jungle Book is a collection of short stories. Mowgli is the main character of around half of the full book, with the latter half being unrelated stories. These other stories are The White Seal, Rikki Tikki Tavi, Toomai of the Elephants, and Her Majesty’s Servants. As these stories are short, it’s difficult to say anything of their plot without saying almost the entirety, but I'll do what I can. The White Seal is about an albino seal who loses his pack due to hunters, Rikki Tikki Tavi is about a mongoose protecting his new human family from a family of cobras, Toomai is about a boy who is working with elephants, and Her Majesty is about a parade. The last two stories are the least interesting, making the book unfortunately end on a very dull thud. For reference, Toomai is the one whom I couldn’t figure out the main character from the others, and Her Majesty is literally only about the parade, nothing else happens.

            White Seal works surprisingly well. You feel horrible for the seal and his plight, and it is the closest to feeling like a story about animals. It pulls no punches and still works today, despite the novel’s heavy aging. Then there is Tavi, one of the more popular stories from the collection, and it deserves this status. Tavi himself is very likable, and his agenda works out sympathetic and understandable as well, I personally feel the general writing improves. However, there is a common criticism today that the cobras are more likable then the human family, and many readers have said they rooted for them instead. Admittedly, I did as well. The humans family is not written strongly in the slightest, they are fairly flat, and that kills my interest in caring about them. As for the cobras, the main cobra Nag is given a very humanizing moment. Both Nag and his wife Nagaina want to kill Tavi as he is a predator, which is understandable from an animal’s standpoint. Nagaina suggests killing the humans just to hurt Tavi, and Nag objects, morally horrified, until Nagaina reminds him the humans will kill all of their unborn children just for being cobras, and he changes his mind. In this, instead of making Nag evil, only Nagaina appears evil, and Nag comes across as a creature with morals who will break them if his children come to harm. He becomes the most likable character, and you don’t want him to lose.

            Then there are Mowgli’s stories. Mowgli himself, and his friends, are interesting and their iconic status is understandable. They are all unique, and fit within the realm of the story. The prose still fails far too often, but the stories featuring Mowgli and his friends still mostly work. I do have one major complaint, and that is Shere Khan. It’s not that he is a bad character, quite the opposite, he is a good character, but he is so underutilized that he fails as a villain. A good villain is intimidating, it keeps the audience afraid of them winning. Shere Khan plans to kill Mowgli, but rarely shows up, and it is easy to outright forget he exists. I won’t say exactly how his part in the story ends, but I will say it’s pathetic. Shere Khan had potential, and nothing else.

         When it comes to classic literature, the question is whether or not you read it for yourself. In the case of The Jungle Book, it is better to understand it. Sometimes iconic means knowing the source and what people liked about it. Reading it for yourself may not prove as enjoyable as simply watching one of its many adaptations. If you do want to read any of it, I suggest either the stories involving Mowgli, The White Seal, or Rikki Tikki Tavi, and the last two stories should be skipped altogether. The story is in the public domain, so doing so should prove easily enough. I personally cannot recommend the entirety of the novel, but at the end of the day, the ideas were there, and the ideas were good. It was all about the execution.