2020 very early on turned out to be a year where staying inside was needed, social norms no longer mattered, and so many of us expected to get through a great deal of their back catalogues for many hobbies. When it comes to movies and even some TV, you can see my adventures through my Letterboxd page. When it comes to reading, there’s my reading challenge from my Goodreads page. And so, that leaves video games as the odd man out for what hobby I had an outlet to catalogue. When this year started, I did serious consideration into restarting online content, and with video game year lists being popular, I actually started an Excel doc that marked down every game I played, separated by finished and 100%’d. I’m not in a location or position for those video prospects, but thankfully I can instead use every single game on that list by talking about them here. It’s a fairly long list, so we’ll be segmenting into 3 parts. I’ll say if it’s a game I’d never played, a game I replayed, a game I got 100% or not, and I’ll give them an out of ten rating.
2020 is dead and over, so let’s see if there really where any positive memories in terms of my media. Or, if there’s some memories that may pale in comparison to the rest of that year but were something nasty none the less.
I have no outside sponsor for this post, so any purchases of my book The Romance Novel (pennamed under Erika Ramson) are greatly appreciated and help me continue posting!
D4: Dark Dreams Don’t Die
For those who don’t remember, seeing how it feels a hundred years ago, but near the end of 2019 Microsoft held a special offer where you could try out Xbox Games Pass for three whole months for the price of only a dollar. So the first few games on this list ended up being Game Pass games, which remains one of the best deals in gaming specially since now the $70 price tag we never should have welcomed is finally here. Some of those games were played in December, but I started the transition into 2020 with D4.
And wow, this is a complete trip of a good game. I’m the type that did like Deadly Premonition, for the first 2/3 it’s so-bad-it’s-good and likely purposefully so, then in that last third it becomes this shockingly great game that puts everything on it’s side. Twist after twist that feel right and earned, better gameplay and pacing, it’s end is somewhat masterpiece, you just have to survive the crap. Since some hated the crap, it’s sad they will never see the beauty but I absolutely can’t blame them.
So enter D4, which just cuts right to the charming delights that Deadly Premonition took way too long to get too. The unique gameplay leads to some great moments, and you can finish the mystery of the game without having to find every single clue, different paths opening up and the like. These characters are also ridiculously charming and endearing, making the dinner scenes this time around more spectacular and worth seeing than last time.
It makes it all the more a shame I’ll never bother with Deadly Premonition 2, since supposedly that game had story ties to the sadly unfinished story here. But, I’ve seen enough of the game to know it’s cynical existence. I’m not holding my breathe for an unswelled ego after that, still, my review for this game is only based on this game. So:
Rating: 8/10
Brothers: A Tale Of Two Sons
So imagine for just a second the idea of physical game discs being printed under labels instead of only through the game publishers. In that world, Brothers would be picked up by Criterion.
Brothers: A Tale Of Two Sons is one of really only a few examples of an art game. Art is a genre with film, and for as jealous as video games are of film, art isn’t a genre they go for often and usually when they do it’s just not something they can do since that pesky gameplay can be a determent. However, Brothers knew how to have unique gameplay that added to the experience and that even helped heighten the story in certain scenes.
There’s a made-up language you can eventually start to understand, there’s a world that progressively gets both more interesting and more terrifying as it goes along, the story is strong while still being easy to digest for the format of gaming, and one of the most interesting things is how it handles achievements/trophies. There are no story achievements, each one is based on a separate action you can do, each one having it’s own moment in time you don’t have to do to finish the game. If you don’t care about achievements, you can beat the game and literally skip every single one. If you do care about achievements, each one will feel like an accomplishment since you do have to actively do something. I’d played this before on PlayStation 3 and earned every trophy, and thanks to Game Pass I did the exact same on the Xbox One version.
Brothers: A Tale Of Two Sons is, well, a masterpiece. Something A bit harder to call with how many elements games have to juggle, but boy, Brothers certainly did it.
Rating - 10/10
The Old Tree
Well, here’s why it was important to write down every game. In fact, I think this might have been the point where I made sure to do so since games like this can be forgotten even when they shouldn’t.
The Old Tree is a very straight forward puzzle game that is free on Steam, and that only took me 13 minutes to beat. I’m not the biggest fan of puzzle games since sometimes they try way too hard to be difficult, but Old Tree was simple enough while still rewarding. However, I can’t say I remember those puzzles, only that I had a good time playing it. For that, I’m already out of things to say, but that doesn’t mean I think it’s not worth playing.
Rating - 6.5/10
Saints Row: Gat Out Of Hell
I only started Saints Row on the third installment, but I was hooked ever since. I love the angle of a goofier and more fun focused open world crime drama style of game, and 4 jumping even further into it with super powers and alien overlords worked quite well even, if I do still have that softer spot for The Third. So, did going to the depths of Hell bring something to the table?
Mostly yes but still also no. Gat and Kinzie are fun to control, and there are some improvements over the also fun gameplay mechanics of 4, such as being able to fly instead of only glide. The change of setting is also nice after two games set in the same city. Still, there is a variety in 4 that Gat Out Of Hell did not match let alone beat, also 4 had additional locations in certain missions and the Christmas DLC while here you only have fiery pits and hints of suburban buildings, which can feel samey.
Satan also didn’t stay with me as an endearing antagonist, and only his daughter became interesting out of the side characters Kinzie and Gat befriend. Boring, no, but nothing to shoot any of them up into my favorite characters from the series. As for weapons, the couch with a minigun was fantastic, to the point I used it the rest of the game and barely anything else.
Gat is, good. Overshadowed by it’s far superior main games. Hardcore fans already played this, and people who become hardcore fans will play this, so while it’ll be worth the players time I can’t find a group to recommend it to.
Rating - 7/10
Speedrunning Uncharted 1 and 3
So, what to say about Uncharted other than, I’m part of the slightly growing number of people who aren’t all that impressed by the series. For their time, I can see it, but I don’t find the story or characters truly engaging and I find the gameplay to lack in all the places it really needs to shine. I much prefer the Tomb Raider reboot which took many cues from this series but stuck the landing a lot harder.
And yet, when it comes to Uncharted 3 I have tried very hard to like it. I saw much more improvements to my issues than in 1 and 2, and a lot of the “wow lookit those set pieces” moments work much better such as the car chase near the end. As such, I do have the Platinum trophy in both 3 and 1, and I thought to myself that if I was going to play more games than usual, might as well do the surprisingly easy feat of speedrunning two games I’m not that big a fan of. With Doughnut Drake enabled of course.
Uncharted 1 is still the clunky and goofy time it always was for me, with some charm in that straightforward goofiness I wish the series hadn’t pretentiously erased in the sequel, and again 3 did the best at bringing the cheese back while still being better written and with mechanics I could enjoy more times than the last two games.
Ultimately though, they were two games I beat in one sitting each while listening to podcasts and music. I may not be a fan after all, but there’s bits I think still work and if a non-fan can easily get the speedunning trophy, there’s something to say positively about how the game works mechanically. Just, you know, don’t think too hard about how I haven’t said these positives about 2….
Rating - 5.5/10 (rating is for Nathan Drake Collection by the by)
Halo 5: Guardians
Well, back to Game Pass with what was supposed to be a big game for the Xbox One, Halo 5: Guardians. Opinions seems pretty concise on this entry in the franchise; The story is the weakest it’s ever been but the gameplay is fresh and fun. Both are truth and it’s kind of strange just how understated those truths ended up being.
The return of Cortana and the newest characterizations and actions of Master Chief basically seem to undo the very well-written takes we saw in Halo 4. So many things that worked for the story in 4 are just brushed away without a thought here. In many ways, it’s insulting to the fans and especially to the characters. I kept hoping something interesting would happen with them, but it was below generic every step of their side of the story.
Then there’s the B-Team as it were, who while not free of stereotypes did at least have a much stronger dynamic together and their overall story of tackling the Covenant civil war did a decent job of digging into one of the only weak story parts of 4, finally making it believable. They are also were the new combat and abilities are best utilized. I honestly wish this was their game, no Master Chief at all. It worked for Reach, and this would have felt to many like a more fun but less strong Reach, which is much better than what 5 turned out to be.
I did have fun, and that’s important. Still, I see a game that did not meet the potential it showed.
Rating - 6.5/10
Song of The Deep
Insomniac Games are an old favorite developer of mine. The original Spyro and Ratchet & Clank games are classics, thoroughly engaging in both character and gameplay. As such, I was very looking forward to finally playing their attempt at a more indie-style game.
I ended up hating every second of it.
Full of utterly generic characters and a cliched and tired story, Song of the Deep also suffers from very floaty controls that while do make sense for it’s underwater setting, do not work for it’s exploration platformer gameplay stylings. The art style did not win me over at any point of the game, seeing it in motion it’s stale and uninspired now matter how the promotional footage originally made me feel. Combat and difficulty felt forced to extend the handful of hours instead of simply embracing a shorter play time. It’s been a good while since I enjoyed not a single aspect of a video game.
Sometimes I get all the achievements or trophies because I really enjoy the game, sometimes it’s because they are just easy enough for me to bother. Other times, I do it to tell myself I never have even the slightest excuse to play it again. That happened here, I have every single one of the handful of trophies on PSN, and they were only worth doing so I never ever need to play this game again. If I hadn’t, well, I still never would have.
Rating - 1/10
Monsters Inc. Scream Team
With all of the recent generation games on here, it’s probably not hard to guess you weren’t expecting a PlayStation 1 movie tie-in game on my list. Well truth be told, movie tie-ins are my favorite retro games and I will unironically go to bat for them quite a lot.
Monsters, Inc. Scream Team seems to be somewhat getting traction as of late online, with people other than just me replaying it and seeing how it holds up. For my money, it does, but I suppose bear in mind other people seem less positive. Especially for the PS2 version weirdly enough. You’d think that’d be the better version, but I think the lower polygon count seems to please more people for these character designs.
The controls are weird here, they are certainly not the tightest but I didn’t have much of a problem platforming my way around the worlds. You can slide off of some surfaces and jumps can be too long a distance, both with Sulley and with Mike. Speaking of, Mike’s ground pound allows him to continuously bounce while still counting as an attack, while Sulley can only body slam once. Mike has an advantage here, and there is nothing else like that for Sulley. Mike is the better character and I do wish Sulley had been given his own advantage, even if I would have stayed playing as Mike more often anyway, the lack of advantages is way too noticeable.
I like how the collectathon elements work. Once you get every bronze medal, you unlock an ability that is needed for the silver medals. Once you get every silver medal, you unlock an ability which will help you get to the locations needed for the gold medals. I got 100% completion in an afternoon, just like I did countless times as a kid.
I’m not saying go out and buy this long out-of-print retro game, and sadly the recent shutdown of PlayStation 3’s online functions means you can’t even get the digital version I think they used to have up on the store front. Still, for fans of the PS1, I think this is a very fun movie tie-in game and I had a blast reliving my childhood experiences with it.
Rating - 8/10
Far Cry 4
It’s really not a stretch to say Far Cry has become basically a controversial franchise directly after 3. 3 was met with universal acclaim and might still be one of the most popular Ubisoft titles from the 360 and PS3 generation of games. Blood Dragon started division by either being very fun, or pretty fun but too short, there’s a similar division with Primal. 5 is in my personal opinion a disappointing game and straight-up bad, but going back in time to play 4, 4 I found things to like.
It’s been a very long time since I played 3, but that game stuck with me enough that I remember what playing it was like. The criticism that 4 played too much like 3 is one I mostly agree with, I didn’t find the few newer mechanics to add anything to the formula, but I wasn’t bored by the game either since while it’s not as strong as I remember 3 being it is still more fun than 5 ended up being. For as much as Ubisoft wants to backtrack their era of control towers, I’m sorry but the control towers weren’t actually the problem. You can climb a tower to reveal the area and have it be one of the best parts of the game, it all depends on how you vary the towers and how important you make them to the games. Here in Far Cry 4 I found them decent enough until the very very end, but by then I was so far into the game I could easily get a flying vehicle and plant myself at the top without much of a problem.
Collectables are simple but rewarding. Burning propaganda posters is cathartic; Pagan Min is charming but unhinged enough that fighting to overturn him is rewarding without him being an empty character, a problem I find happens in Far Cry since sometimes only one villain is interesting, and thankfully this time it’s the final one instead of a main lackey. Back on the collectables track, I found nothing too irritating unlike the race tracks in 5, and I was able to get 100% completion and while I didn’t get every achievement, I did get all of the ones involving the Yeti DLC. Said DLC was alright, not fascinating but didn’t take too long.
Speaking of length, there’s a lot to do here and it’s a bit overwhelming. Ubisoft and Rockstar like to put tons of content to justify their open worlds, and while Rockstar likes taking specific locations to place collectibles or just have hidden characters and situations, Ubisoft tries to place five or six things in every pixel of the map. While I can feel you can run out of things to do in Rockstar games unless you go for 100% and beyond, Ubisoft’s approach leads to monotony and repetition. I wasn’t as stressed as Red Dead Redemption 2, but I wasn’t as overloaded as, again, Far Cry 5.
I liked the characters and story more than in Far Cry 3, but this wasn’t without it’s problems in those departments. Ubisoft had more than started on their “but both sides can be bad” narrative and that’s never been as compelling as they think. Being critical and introspective on life can be intriguing, but not with the level of writing Ubisoft goes for. Making Far Cry more black and white morality wise would make a far better entry, or if they have to do a both sides narrative, hire more writers and treat them much better so they are happy and capable enough to write that narrative for the game. Still, to be fair, yes I liked this game and had an above decent amount of fun. Play 3 instead of 4, but play 4 instead of 5.
Rating - 7/10
Destroy All Humans! 2
So honest question here, but do you remember or were you even aware that for only about 2 years or so, Sony took old PS2 games and ported them onto the PS4? The original developers were called, the games were upscaled to HD, and they added trophy support. It was a great way to get new value out of older titles and help introduce them to newcomers.
There were just under 50 of them. Rockstar’s back catalogue were in, the Jak and Daxter games were in, but everything else was a complete scatter. Even official Sony properties didn’t have much luck, as none of insomniacs games came over, and even though movie tie-in The Warriors was approved, licensed games didn’t gain any other representative such as one of the many Disney, Dreamworks, Marvel, or DC games which have a notable fanbase.
However, both of the first Destroy All Humans! games were given the treatment, and from what I understand the sales from those were what convinced the studio to make the remake that surfaced last year, which I bought but have yet to play. But I did play the original a few years back through PS2 on PS4, and last year I purchased the sequel.
Said original is a darkly witty comedy, it’s story a big homage to the alien abduction and invasion B-movies except from the point-of-view of the evil aliens. Cryptosporidium is a hysterical Jack Nicholson soundalike alien who may be here to help save his species, but is still more than down for extra needless carnage against the human race. For all the murder and destruction you are causing, there’s an almost whimsical nature with it’s oddball humor coming through, and the human cast has notable villains far nastier and selfish than Crypto to keep you still feeling like you have something you are fighting for, not all that bad while still very much bad.
But notice, I didn’t mention the gameplay. The serviceable, yet sometimes completely broken gameplay. Destroy All Humans! 2 fixes that problem. Crypto has a much more mobile jetpack, the gunplay feels more unique and powerful, the mental powers are even more fun, and the spaceship sections are finally fun. In addition to adding so many new ways to destroy, the game also tries upping the comedy from the original. As such, it isn’t as witty as the original and some punchlines feel not nearly as earned. A great joke is a laugh festival, but there’s enough weak jokes and just far too silly character moments to believe.
But stale is not what I’d call the game. It’s a less funny game, despite having more jokes, but it’s the game that’s more fun to play with more fun bits to experience. There’s less ways to fail a side quest by accident, there’s more variety in side quests, and the story still has elements that match the original’s at the very least. Tracking down an original copy is all fine if you have a PS2 or original Xbox, but I’d say this uprezzed version is a great game too. Bear in mind not only did this sequel and the first get the PS2 on PS4 treatment, but the original Destroy is also backwards compatible on Xbox One, which means it’s also playable on the Series S and X, be it a disc or a download you can now do. I think the two are equal in my eyes, and I hope to check the remake of the first off my backlog sooner than later. As for the prettier version of Destroy All Humans! 2, it was a platinum trophy where I never had a low spot in anything I had to do.